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I've run this list to victory a few times, mostly against total noobs (like me) and I'm wondering if it has the chops to last against more deadly armies/players. The general tactic is to land pods as close to the mix as possible and then use long range support to blast anything overly threatening around them.
CHAPTER TACTICS- Carcharadons
HQ 1- Chapter Master, Artificer Armor, Storm Shield, Teeth of Terra- 200 pts
with 8 Honour Guard, chapter banner, chapter champion with extra CCW, in Drop Pod- 270 pts
TROOPS 1- 10 man tac, CCWs, flamer, V. sergeant with fist, drop pod- 225
TROOPS 2- as above, but V. sergeant with power sword/meltabombs- 220
TROOPS 3- 5 scouts, rifles/cloaks- 70
HEAVY 1- TFC- 100
HEAVY 2- TFC- 100
ELITE 1- 5 sternguard, 3 combi-meltas, drop pod- 185
HEAVY 3- Devastator Squad, 4 missile launchers
I realize that this isn't really an optimized list, being mostly assault based. I also realize that it has no way to deal with flyers, which I realize is pretty bad but I don't really see many of them and I find anti-flyer units to be excrutiatingly boring. The Sternguard and the CM drop in first turn and cause havoc, leaving the tacs in reserve to react at later turns.
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