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So originally I was thinking of IG with Inq allies but after realising my guard contingent had 1 hq, 2 troops and a heavy I thought it would be better to make the Inq the primary to give the henchmen scoring.
Inq
Ordo xenos inquisitor (in conscript blob #1)
Hammerhand, force sword, rad granades
Ordo xenos inquisitor (in conscript blob #2)
Hammerhand, force sword, rad granades
3 acolytes
Razorback
Assault cannon, psybolts
3 acolytes
Razorback
Assault cannon, psybolts
3 acolytes
Razorback
Assault cannon, psybolts
Ig
Punisher
Pask, lascannon, multimeltas ss
Punisher
Heavy bolters ss
3 priests (1 in conscript blob #1, 1 in conscript blob #2, 1 in guard blob #1)
1 commissar (in guard blob #2)
2 primaris psykers (1 in guard blob #1, 1 in guard blob #2)
Platoon
Platoon command squad
Melta bombs
Infantry squad x3 (combined, #1)
3 power axes
44 conscripts (#1)
Platoon
Platoon command squad
Melta bombs
Infantry squad x2 (combined, #2)
2 auto cannons
44 conscripts (#2)
Vanquisher
Lascannon
Vanquisher
Lascannon
Fortifications
Skyshield landing pad
1999pts
So the 3 close combat blobs advance with pasks squadron to put pressure on the opponent. When pask is in good range he will use the 'gunners kill on sight order' so he can destroy mech with his rending punisher cannon + lascannon + 2 mms, whilst his squadron mate targets horde with his 29 st 5 shots. These will often have prescience cast upon them by one of the psykers (pask is not the warlord so no pe :-().
The blobs try to get into combat asap. Hammerhand + rad granades + reroll to hit + reroll to wound should make the conscripts lethal. Power axes + rerolls to hit + reroll to wound should really help the guard squad. If needed they can always just chill when in rapid fire range with frfsrf given from a nearby pcs.
Both PCS have melta bombs to give them a little more threat than just orders. These advance too.
The vanquishers sit upon the skyshield and will often be prescienced by a nearby psyker.
The autocannon squad sits on a home objective, targeting light vehicles (waste of 16 lasguns) or preferably troops.
The psybacks advance into range and along with pask provide the AA. Each unit of scoring henchmen requires the opponent to invest in shooting 12pt units once the psybacks are down.
I was thinking of dropping 10 conscripts, upgrading an inquisitor to coatez so the henchmen are scoring as allies and switch primary and allies around so pask and his squadron mate get PE.
Advantages:
PE on punishers so they don't require a valuable prescience cast on them.
Warlord is an av14 tank, protected by another av 14 tank.
Gain a reasonable combat character
Disadvantages:
Lose 10 conscripts
Warlord is no longer protected by 45 wound sponges
Lose RAD GRANADES (this is quite a biggy!)
What do you think?
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