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Made in us
Sneaky Sniper Drone




North Carolina

So i'm brand new to tau and the farsight enclave supplement recently caught my eye.
Naturally i bought a bunch of suits and threw together a list. Tell me what you think.

HQ

Commander-155
2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock

Elites

Riptide-218
Heavy Burst Cannon, EWO, Twin-Linked Smart Missile System, ECPA, Velocity Tracker

Riptide-193
Ion Accelerator, EWO, Twin-Linked Plasma Rifle

Troops

3 Crisis Suits-255
6 Plasma Rifles, Drone Controller, 6 Missile Drones, Bonding Knife Ritual

2 Crisis Suits- 117
4 Fusion Blasters, 2 Flamers, Bonding Knife Ritual

2 Crisis Suits- 112
4 Fusion Blasters, 1 Flamers, Bonding Knife Ritual

2 Crisis Suits- 121
2 Twin-Linked Burst Cannons, 2 Burst Cannons, Bonding Knife Ritual, 2 Gun Drones

Fast Attack

6 Marker Light Drones- 70

5 Marker Light Drones- 56

Heavy Support

2 Broadside Suits- 206
2 High Yield Missile Pods, 2 Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 4 Missile Drones.


Revised

TOTAL-1501

This message was edited 1 time. Last update was at 2014/04/22 01:16:55


Farsight Enclaves: 3500Pt
AM Tank Company: 1500Pt
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I would drop the stim injectors and and drones off of both of your riptides. Its just too many points invested in 2 models in a 1500 pt game. With those points switch up one of the Riptides to have the Heavy Burst Cannon, Earth Caste Pilot Array, and Velocity Trackers. He's practically all the AA you'll ever need and he's better against things like Wave Serpents than an Iontide. I'd put SMS on him too for more ignores cover dakka. If you can find points for a sky ray, I'd highly recommend it. Its a quite durable marker light platform (markerlights with sky fire no less) and can nuke something scary on turn 1 with all its missiles. SMS to boot. I'd combine the Broadsides into 1 squad to avoid taking LD checks from 1 casualty. For your Crisis suits however, split up the fusion suits into single suit units for more board coverage. Hope this helped.

"Backfield? I have no backfield." 
   
Made in us
Water-Caste Negotiator





 servania wrote:

HQ
Commander-155
2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock
Probably the most utilitarian build for him and usually a good choice of HQ.
Elites

Riptide-278
Ion Accelerator, 2 Missile shield Drones, Stimulant Injector, Drone Controller, Twin-Linked Plasma Rifle
Riptide-278
Ion Accelerator, 2 Missile shield Drones, Stimulant Injector, Drone Controller, Twin-Linked Plasma Rifle
Losing the drones might be a good idea on either of these guys. It's a points sink and losing one forces a morale check. Not a huge deal but could be. Also the stimulant injectors are a little over-kill. You'll have to play it out but if you're going to take them I'd only give one Riptide Stim Injectors. Drone Controllers are kind of wasted on two drones, I would swap it out for Early Warning Override to Intercept enemy reserves.
Troops
3 Crisis Suits-240
9 Plasma Rifles, 3 Marker Light Drones, Bonding Knife Ritual
You can only fire two weapons so the extra plasma is useless as well as a points sink. I would swap this for something different or leave them off. Also you've already got plenty of Markerlights - more isn't a bad idea but not when it's using up points and right now you only have two scoring units which aren't that difficult to kill off(not easy mind you)

3 Crisis Suits-210
6 Fusion Blasters, 3 Flamers, 3 Marker Light Drones, Bond Knife Ritual
Might not need this many fusion blasters, are you planning on Deepstriking them? For how few units you have on the board I say it's a bit of a gamble that might come back to bite you.
Fast Attack

6 Marker Light Drones- 70
This unit is fine, the second one might be unnecessary. You already have plenty of marker lights, you should consider adding more troops.
5 Marker Light Drones- 56
see above.
Heavy Support

Broadside Suit- 103
High Yield Missile Pods, Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 2 Missile Drones.\

Broadside Suit- 108
Twin-Linked Heavy Rail Rifle, Twin-Linked Plasma Rifle, Bonding Knife Ritual, Early Warning Override, 2 Missile Drones
I would make the second one a HYMP as well and put them in a unit together, you already have your two monsterous tank hunters, no need for the rail rifle so much.

TOTAL-1500


These are all just my thoughts though but you do need to focus a little more on troops. Two 6 man units isn't enough(half of them are drones..)

 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

HQ

Commander-155
2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock


Good.

Elites

Riptide-218
Heavy Burst Cannon, EWO, Twin-Linked Smart Missile System, ECPA, Velocity Tracker

Riptide-193
Ion Accelerator, EWO, Twin-Linked Plasma Rifle


Ion on both and fusion on both, at least give the one with the ECPA stims. velocity tracker isn't needed if you take both ion. (broadsides do it better anyway.)

Troops

3 Crisis Suits-255
6 Plasma Rifles, Drone Controller, 6 Missile Drones, Bonding Knife Ritual


marker, shield or gun drones are your options, missile drones are broadside only. go with gun drones. this gives you a high rate of fire from the unit.

2 Crisis Suits- 117
4 Fusion Blasters, 2 Flamers, Bonding Knife Ritual
2 Crisis Suits- 112
4 Fusion Blasters, 1 Flamers, Bonding Knife Ritual


i would say you only need one unit like this, arguably none if you run fusion on both riptides. a squad i love is 3 xv8's, 2 burst cannons each, DC and 6 gun drones. that unit pumps out 36 str 5 shots a turn and only costs 209 points. well worth considering, especially with markerlight support.

2 Crisis Suits- 121
2 Twin-Linked Burst Cannons, 2 Burst Cannons, Bonding Knife Ritual, 2 Gun Drones


a squad i love is 3 xv8's, 2 burst cannons each, DC and 6 gun drones. that unit pumps out 36 str 5 shots a turn and only costs 209 points. well worth considering, especially with markerlight support.

Fast Attack

6 Marker Light Drones- 70

5 Marker Light Drones- 56


drop a unit, have the shaso join the other.

Heavy Support

2 Broadside Suits- 206
2 High Yield Missile Pods, 2 Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 4 Missile Drones.


this squad only costs 190. but good, i would try and find points for a 3rd.



All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

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