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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

So I felt like spamming fliers with imperials thats about it.

Iron Hands Primar

HQ
Libby
Termi Armour

TROOPS
5 Scouts
Camo Cloaks

5 Scouts
Camo Cloaks

FAST ATTACK
Stormtalon
Skyhammer

Stormtalon
Skyhammer

Stormtalon
Skyhammer

HEAVY SUPPORT
Stormraven
AssCan
MM

Stormraven
AssCan
MM

Stormraven
AssCan
MM

=][=

HQ
Coteaz

Xeno Inquissitor
3 Servo Skulls

ELITES
3 Acolytes
Valkyrie
Rocket Pods

3 Acolytes
Valkyrie
Rocket Pods

3 Acolytes
Valkyire
Rocket Pods

FORTIFICATION
Bastion
Comms Relay

T1 the scouts the libby and the inquissies all turtle in the bastion to try and guarantee all the fliers come in t2 (psychic communion+comms relay=control my reserves very well). The acolytes hide inside the valkyires till its objective taking time.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Dakka Veteran




I would almost recommend going with the land pad instead of the bastion so a single flyer can start in hover mode first turn and hide everything else. That is only if you play stronghold rules, but other wise you will be the true bane of anyone who does not use flyers or have air defense
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





If you go 2nd do you think they can survive two turns of shooting from from an opponent capable of killing a bastion? I feel like a guard list with wyverns could table this pretty reliably. Against a list who can't do it one turn though, they'll have a hell of a time against you.

"Backfield? I have no backfield." 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 astro_nomicon wrote:
If you go 2nd do you think they can survive two turns of shooting from from an opponent capable of killing a bastion? I feel like a guard list with wyverns could table this pretty reliably. Against a list who can't do it one turn though, they'll have a hell of a time against you.


Well vs guard I would probably hide coteaz away from any ap2 weapons which is basically none of their barrage weapons which would give me +1 to reserve rolls via psychic communion.

And no unfortunately we dont use stronghold rules so no t1 flier in hover mode.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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