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![[Post New]](/s/i/i.gif) 2014/04/30 15:47:48
Subject: 1850 Astra Militarum
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Been Around the Block
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Let me know what you think. Needs criticism
Company Command Squad: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander;
+ 1 Master of Ordnance (laspistol);
+ 1 Officer of the Fleet (laspistol) 150
• Commissar: power fist 50
Tank Commander: Knight Commander Pask 70
• Leman Russ Punisher: sponson heavy bolters; heavy stubber; extra armour 175
• Leman Russ Demolisher: heavy stubber 175
Ministorum Priest: plasma gun 40
Ministorum Priest 25
Primaris Psyker 50
Primaris Psyker 50
Platoon Command Squad: 2× flamer; vox-caster; heavy flamer; + 1 Platoon Commander (power fist) 80
• Infantry Squad: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 85
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Commissar: power weapon 40
Platoon Command Squad: 2× flamer; vox-caster; heavy flamer; + 1 Platoon Commander (power fist) 80
• Infantry Squad: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 85
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Commissar: power weapon 40
1 Vendetta Gunship 170
1 Wyvern 65
Aegis Defence Lines: gun emplacement with quad-gun 100
1,850 points
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Lord Zor'thys of the Night Lords 7th Company - 1000 pts.
Colonel Godric of 201st Cadians - 2000 pts. |
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![[Post New]](/s/i/i.gif) 2014/04/30 16:17:03
Subject: Re:1850 Astra Militarum
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Boom! Leman Russ Commander
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Aside from the vendetta and the demolisher you are really lacking antitank. The vendetta potentially could be brought down by sky fire right way so I would rely on that too effectively. The demolisher also has a very short range meaning if your opponent has plenty of transports theres going to be a good amount of them rolling up and unloading full squads of troops in your face.
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![[Post New]](/s/i/i.gif) 2014/04/30 16:25:30
Subject: 1850 Astra Militarum
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Fresh-Faced New User
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Not enough guardsmen, they will be toast in no time.
You cant go to ground as they are fearless with the priest.
Assuming priests are going in the blobs, you dont need a commissar aswell....
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![[Post New]](/s/i/i.gif) 2014/04/30 16:27:23
Subject: 1850 Astra Militarum
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Been Around the Block
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Which is preferential, commissars or priests with this list?
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Lord Zor'thys of the Night Lords 7th Company - 1000 pts.
Colonel Godric of 201st Cadians - 2000 pts. |
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![[Post New]](/s/i/i.gif) 2014/04/30 16:38:10
Subject: 1850 Astra Militarum
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Regular Dakkanaut
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priest's are for conscript blobs. commissar's work for normal blobs, tech priest's work for vets and primaris are your TL spammers and fit where you need them/ where there powers rolled fit.
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Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2014/04/30 16:49:18
Subject: Re:1850 Astra Militarum
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Been Around the Block
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Modified for more anti tank and more men in both platoons, 1 platoon for shooting (2 20 man blobs) and 1 platoon for close quarters.
Company Command Squad: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander;
+ 1 Master of Ordnance (laspistol);
+ 1 Officer of the Fleet (laspistol) 150
• Commissar: power fist 50
Tank Commander: Knight Commander Pask 70
• Leman Russ Vanquisher: lascannon 145
• Leman Russ Demolisher 170
Ministorum Priest: plasma gun 40
Primaris Psyker 50
Primaris Psyker 50
Platoon Command Squad: plasma gun; vox-caster; Heavy Weapons Team (lascannon); + 1 Platoon Commander 70
• Infantry Squad: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 85
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) 80
• Commissar 25
Platoon Command Squad: flamer; vox-caster; heavy flamer; platoon standard; + 1 Platoon Commander (power fist) 85
• Infantry Squad: vox-caster; flamer; + 1 Sergeant (power weapon) 75
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
1 Vendetta Gunship 170
1 Wyvern 65
Aegis Defence Lines: gun emplacement with quad-gun 100
1,850 points
Automatically Appended Next Post:
Anti tank being Pask in the vanquisher.
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This message was edited 2 times. Last update was at 2014/04/30 16:54:01
Lord Zor'thys of the Night Lords 7th Company - 1000 pts.
Colonel Godric of 201st Cadians - 2000 pts. |
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![[Post New]](/s/i/i.gif) 2014/04/30 16:52:45
Subject: 1850 Astra Militarum
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Regular Dakkanaut
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that looks good guessing the offensive platoon gets the priest? not sure about mixing the demolisher and vanq as the range difference is rather large.
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Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2014/04/30 17:05:15
Subject: Re:1850 Astra Militarum
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Been Around the Block
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Modified again to fix a few things. Should be clear now.
Company Command Squad: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander;
+ 1 Master of Ordnance (laspistol);
+ 1 Officer of the Fleet (laspistol) 150
• Commissar: power fist 50
Tank Commander: Knight Commander Pask 70
• Leman Russ Vanquisher: lascannon 145
• Leman Russ Battle Tank 150
Ministorum Priest: plasma gun 40
Primaris Psyker 75
Primaris Psyker 50
Platoon Command Squad: grenade launcher; vox-caster; Heavy Weapons Team (autocannon); + 1 Platoon Commander 50
• Infantry Squad: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant 70
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant 65
• Infantry Squad: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant 70
• Infantry Squad: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant 65
• Commissar 25
Platoon Command Squad: flamer; vox-caster; heavy flamer; platoon standard; + 1 Platoon Commander (power fist) 85
• Infantry Squad: vox-caster; flamer; + 1 Sergeant (power weapon; melta bombs) 80
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
• Infantry Squad: flamer; + 1 Sergeant (power weapon) 70
1 Vendetta Gunship 170
2 Wyverns 130
Aegis Defence Lines: gun emplacement with quad-gun 100
1,850 points
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This message was edited 2 times. Last update was at 2014/04/30 17:09:54
Lord Zor'thys of the Night Lords 7th Company - 1000 pts.
Colonel Godric of 201st Cadians - 2000 pts. |
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![[Post New]](/s/i/i.gif) 2014/04/30 17:07:28
Subject: 1850 Astra Militarum
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Regular Dakkanaut
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well that is now a rather nasty force. you have a strong attack and defense some good AA and AT and good AOE.
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Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. |
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![[Post New]](/s/i/i.gif) 2014/04/30 17:09:54
Subject: Re:1850 Astra Militarum
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Boom! Leman Russ Commander
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I actually have tried the priests in blobs before and they work very well allowing the rerolled armor saves and rerolls to wound in combat. But the flaw is that they cant go to ground. Now if you add a primaris to twinlink their to hit rolls the blob will have good shooting and if the enemy gets to assault the blob will be really deadly in assault.
If anything I would still suggest a commissar or a primaris in each blob so that you get that nice LD bonus to help the priest get his powers off.
I would also agree that the list is rather low on guardsmen, The priests plasma gun and the medic can be scratched for points.
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![[Post New]](/s/i/i.gif) 2014/04/30 17:53:35
Subject: 1850 Astra Militarum
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Stalwart Strike Squad Grey Knight
Arkansas
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Hey guys,
I have used Pask in a punisher with great success against tanks! The strength 5 is not so bad when it is reroll armor penetrations and rending!! I managed to easily kill AV 12, and I was able to glance an AV 14 Land Raider to death when my opponent only had his Land Raiders left.
I would say not to underestimate Pask in a Punisher against tanks.
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In the name of the Emperor I will smite you with my Fu**, GW took that away too! |
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![[Post New]](/s/i/i.gif) 2014/04/30 18:17:51
Subject: 1850 Astra Militarum
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Guard Heavy Weapon Crewman
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azactaylor wrote:Hey guys,
I have used Pask in a punisher with great success against tanks! The strength 5 is not so bad when it is reroll armor penetrations and rending!! I managed to easily kill AV 12, and I was able to glance an AV 14 Land Raider to death when my opponent only had his Land Raiders left.
I would say not to underestimate Pask in a Punisher against tanks.
You are right to say that punisher is a good TAC option for pask, but vanquisher with pask is one of the best AT units in the game.
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"In battle, you're either killing or dying. So don't stop not dying!"
"The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance come to naught in the face of honest human intolerance backed by a sufficient number of guns" |
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