George L. wrote:Grey knights aret all that gamey these days so it's not like you will stumble upon a list your opponent will hate playing
This isn't true. I get all kinds of complaints about my Henchmen "deathstar," which is really just some Crusaders and some
DCA in a Chimera with a Divination Inquisitor. People can't seem to get over the Storm Shield saves combined with I6 Power Swords/Mauls.
Sometimes I switch it up and take an =][= version of the unit. No Mauls, but two Priests and a Dedicated
LRC. This gets even more incredulous glares.
Anyhow, the backbone of any good
GK list is
GKSS. You want 10 models and two psycans in each unit, with Psybolts if you have the points. This gives you the tactical flexibility of Combat Squadding and/or Deep Striking on your scoring units. Deployed on your objective also PREVENTS DSing into your sensitive areas.
Coteaz is basically a must-take for our aging codex. PML2 on Divination is fantastic. Or stick with book powers, because
HH and Sanctuary are also quite good. (But really, a
TL Strike Squad does a surprising amount of damage.) He also allows for some super-cheap scoring bodies. At 5ppm, Warriors with bolters can come on from reserve and hold your rear objective with your better units go kill stuff.
The Vindicare will never do you wrong. For example, in my game last night, he got First Blood T1 against a Land Raider. My opponent was quite surprised.
And, as stated, DKnights and Psyflemen are pretty good.
The one problem with DKnights is how scary they are. This means that your opponent will overload him with lascannons and plasma, making his impressive T6 and 2+ save a waste. If you bring a DKnight, you also need other things that will distract your opponent's heavy weapons. A second DKnight, a Land Raider full of Termies, Mordrak, and GKI (who will shunt into assault positions on T1) are potential options.