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Made in fr
Regular Dakkanaut




Hi guys

After trying my first competitive tournament with a GK list shunt heavy and getting mauled by flying circus i want to try a new list with GK and Inquisition :

HQ :
Coteaz (GK)
Ordo Maleus inquisitor, psyker, power armor (for psychic communion)
Ordo Xenos Inquisitor, full grenades and psyker, power armor (Inq)
Ordo Xenos Inquisitor, full grenades and psyker, power armor (Inq)


Elite :
Techmarine, full grenades

Troops
3 henchmen
3 henchmen
3 crusaders, 6 DCA
3 crusaders, 6 DCA
3 crusaders, 6 DCA

Fast Attack
Stormraven, MM, AC
Stormraven, MM, AC
Stormraven, MM, AC

heavy Support
DK (naked)
DK (naked)
DK (naked)

Fortification
Bastion

The idea will be to have the DCA/Crusaders with grenade inquisitors, Coteaz and techmarine in the SR, the DK in reserve and only have the bastion, psyker inqand 2 henchmen squads in it on T1
On T2, everything should arrive from reserve thanks to the psychic communion so i should have 6 nasty units close to ennemy lines.
Then he has 6 targets all quite resilient and on my T3 i can start charging.

What do you guys think?

   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Get some skulls to help with the DSing.

I'd do the DCA/Crusader split a bit more evenly, like 5 and 4. They'll be TL for the assault, so 5 DCA should be plenty for anything that's not Termies.

You're gonna have some trouble scoring objectives, and you'll definitely give up FB.

I'd make the Malleus Inq and one Xenos Inq from =][=. That way you have an add'l Warlord tree to roll on, depending on who you fight.

This list probably will not do much better against Flying Circus. YOU have to launch an assault against a DP in order to win: otherwise it will cleave your DK in twain. DSing means that you won't be able to do that, and he will definitely get off the first assault.
So it will go like this: 3 DKs plop down. 3 DPs land and charge them. 3 DKs die. The LoC and Fatey will be unable to hurt your SRs, so they'll stay in the air and try to blow up the Bastion. Your SRs might hurt them, but they won't die. Then your SRs will need to hover to unload the assaulters. You'll wipe whatever you manage to hit (that isn't a FMC), but you will then lose your SRs to assaults and your Henchmen probably won't do too well in round 2 of assaults.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in fr
Regular Dakkanaut




Not sure i totally agree with you.
Once i arrive, if they go down to charge the DKs they have to be really sure to kill them otherwise they will die, and it is rarely sure to kill a DK in one go even with a DP.
On the other hand 3 SR can hurt the DP (or Fatey) quite a lot on the turn they arrive.

To give first blood they need to be able to destroy the bastion on T1, few armies can do that.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Every time my DP has charged a DK, it has easily won. A DP gets anywhere from 5-10 attacks on the charge, Str8-10 depending on Iron Arm and loadout. A DK has 4 wounds and it will have lost 1-2 wounds from shooting beforehand.

All they have to do to get FB is kill the three guardsmen on the battlements. If you hide them completely out of sight (difficult against 4-6 FMCs), then the Daemon will just have to survive one round of SR shooting. And if YOU want FB, then you're gonna have to concentrate all three SRs on a single FMC, leaving the other 3-5 unwounded and ready to murder all your things.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in fr
Regular Dakkanaut




Ah if you have managed to get 1-2 wounds beforehand fine, but i dont see how the flying circus with 3 DP coming down will do a total of 5-6 wounds on DK with shooting to be honest

For the battlement, i can just put my bastion in a corner with just a tiny space behind for 3 henchmen (no room for a FMC to get there, no LOS from anywhere)
Then the only way to kill them is to have some barrage or vector strike which you wont be able to on first turn.


If you get iron hand AND warp quickness and you did 1-2 wound to the DK beforehand, sure the DK looks bad
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

If you want to ignore my advice, that's your call.
I'm telling you, from direct experience, how DPs do against DKs. If the DK does not charge, then he loses.
As a GK and Daemon player, I have been on both sides of this situation many times, and that's how it has always played out. DPs munch anything they charge, and are best at low-model-count units.

All the DP needs is EITHER Iron Arm or Warp Speed, not both. If he has Iron Arm and he doesn't kill you, you can't kill him. If he has Warp Speed, you will die. If one DP has neither, then I will shoot 9D6 TL S6 shots at the DK (from Horrors and Tzeralds), and it will die.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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