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2014/07/29 15:22:08
Subject: Help with a few new missions for a local GT
I am working on 6 new missions for a local GT I will be running around middle September and wanted a little help with some mission I have, 3 done already. They are all malstorm of war missions and I would like 2 with each deployment
Mission 1
Spoiler:
First to the Fray
A small detachments on reconicens quickly finds competition from an enemy and calls in for back up.
THE BATTLEFIELD
Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment.
Objective Markers
After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers.
DEPLOYMENT
Each Player may deploy up to 1 HQ Unit, 2 Troops Units ,1 Elite Unit, 1 Fast Attack Unit and 1 Heavy support Unit during the their deployment phase all other units in their army must be placed into reserves. (Vanguard Strike)
FIRST TURN
The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.
Tactical Objectives
Each player generates 3 Tactical Objectives at the start of their first turn.
GAME LENGTH
This mission uses variable game lengths or The game ends when one player gains 15 Victory Points.
VICTORY CONDITIONS
At the end of the game, the player with 15 victory points is the winner.
Primary Objectives
Achieve as many Tactical Objectives as possible. If, at the start of a player’s turn, he has fewer than 3 Active Tactical Objectives, he must generate 1 new Tactical Objective.
Secondary Objectives
Slay the Warlord, First Blood, Line Breaker
MISSION SPECIAL RULES
Night Fighting,Tactical Objectives
Mission 2
Spoiler:
Over Kill
THE BATTLEFIELD
Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment.
Objective Markers
After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers.
DEPLOYMENT
Dawn of War
FIRST TURN
The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.
Tactical Objectives
Each player Generates 2 tactical objectives on there first turn, From then on a player will generate additional objectives equal to the game turn plus the number of enemy units that where removed from the game during their player turn. If a player has fewer than 2 active tactical objective after their second player turn when they generate their objectives they will only generate objectives equal to the number of enemy units that were removed from the game in there last player turn.
GAME LENGTH
This mission uses variable game lengths
VICTORY CONDITIONS
At the end of the game, the player with the most victory points is the winner.
Primary Objectives
Achieve as many Tactical Objectives as possible.
Secondary Objectives
Slay the Warlord, First Blood, Line Breaker
MISSION SPECIAL RULES
Night Fighting,Tactical Objectives
Mission 3
Spoiler:
Siege Warfare
THE BATTLEFIELD
Use the standard Preparing for Battle, Random Deployment Zones, and roll off to determine table halves and deployment.
Objective Markers
After terrain has been set up, but before determining deployment map and table halves, the players must place 6 Objective Markers that are individually numbered 1 through 6 on the battlefield, using the rules for Placing Objective Markers.
DEPLOYMENT
the player that chooses to deploy first is the defender the player that deploys second is the attacker. The attacking player may only deploy ½ of his units in his army on first turn rounding up the rest are placed into on going reserves.(Vanguard Strike)
FIRST TURN
The player that is the attacking player gets first turn and the defending player my attempted to seize the initiative.
GAME LENGTH
This mission uses variable game lengths
VICTORY CONDITIONS
At the end of the game, the player with the most victory points is the winner.
Primary Objectives
Achieve as many Tactical Objectives as possible.
Secondary Objectives
Slay the Warlord, First Blood
Hold the line
at the end of the game none of the attacking players units are in the defending players deployment zone then the defending player will score and additional 6 Victory points.
Attack
At the end of the game if the attacking player has at least 1 unit within 12 inches of the defending players board edge that is in the deafening players deployment zone then they score an additional 6 victory points
MISSION SPECIAL RULES
Night Fighting,Tactical Objectives
10000
1250
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