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Made in us
Dakka Veteran




Eastern Washington

With the new Blood Angels codex coming out soon Ive been thinking about what could happen to our Descent Of Angles special rule. As chapter tactics go I see Furious Charge becoming an automatic USR for everyone, but I wonder what may happen to DOA. I was thinking it might look like this, units with jump packs are grouped in with drop pods. They can come in first turn like DPs, but aren't as accurate. I was thinking modify there deep strike by the highest Initiative in the unit like BS does with scatter. These units WOULD NOT be able to assault the turn they landed. It would just help with threat saturation on the Alpha Strike.

Yes? No? Maybe so?

4,000 Word Bearers 1,500 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Heck, why not just go all out and have DoA let you assault the turn you land? It's not like it would completely unbalance and ruin the entire game...

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Dakka Veteran




Eastern Washington

MEQ + jet packs = suck x 2. I've had more luck with DPs. BAs are supposed to be THEE assault, jet pack army. You know, the whole angel-winged-primarch-thingy. Giving them some alpha strike, WHILE maintaining the jet pack movement in later turns would help.

And as for wrecking the game, and being OP...well if you cant handle tightly packed MEQ with boltpistols...i guess you're not TOTALLY incompetent...

4,000 Word Bearers 1,500 
   
 
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