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Sewers I wouldn't recommend, but that's because I'm not a fan of corridor maps, because they feel like playing the game with infinitely tall buildings and scatter terrain, and 'shortcuts' through them infinitely tall buildings if you have airlocks. It removes one of the more interesting elements of an Infinity table - verticality.
Whether you go urban, desert, wooded area, whatever you want, make sure the game is not played on a flat table. Have buildings of varying heights, raised catwalks, platforms between buildings, etc. Once you have these sorts of elements on the table, Infinity really shines.
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