Furyou Miko wrote:Soo... where's the rules? Should wait until you have something to post before posting really.
Indeed, sorry. I put this up so I'd remember to do it when I get home... But got caught up in other things. Rules going up now.
AnomanderRake wrote:It sounds like you're suggesting Relic with multiple Relics on the table. I know a guy who put that together already.
Nope. Way different. The core rules encompass Dark Eldar actually being able to actively capture Guardsmen from
IG squads and then using them in later games, as well as the
IG attempting to rescue their squadmates later on even if it means having to fight them first.
DE get to USE slaves on the field, not just as objective markers. Just take a look at the stuff I'm posting right now. I'll be taking inspiration from older
GW rules but nothing will be stone cold
GW without some tweaks.
Ffyllotek wrote:I generally think slaves or civilians should be classed or skilled as gretchines.
Conscripts, actually. Behold! The core rules are in the first post now!
It should be noted that for one, these rules are intended to be used in a series of escalating games. Indeed, half the rules only come into play on the second or third game played with them. I have written up a few missions and scenarios to reinforce this, and will post those later as I edit and proofread them.
For another, you are more than able to use these rules for any faction in place of the
IG. I don't think the Dark Eldar are THAT picky with their slaves.
And finally, this is all for fun. I don't care if something is a bit out of balance or not competitive, but as long as it is not game-breaking it's fine. I don't think Slave Squads as I describe them are competitive (or frankly even effective in most
DE armies) but it's all just for fun. I myself won't be playing competitive
IG lists, so it won't matter to us. I'm just putting these up for your perusal, hoping there are other gaming groups out there that might think like we do and pick up the idea.