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Non Psyker Grey Knights "MOD" (count as Forge Fathers/Demiurgs)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in br
Longtime Dakkanaut




Brazil

Please, tell my how balanced ou think this is:

- All Unique Characters are removed;
- All Relics are removed;
- Librarian is not an option;

- All units with "Brotherhood of Psykers (dont matter the level)" replace it with "Feel no Pain (5+)";

- All units with "Psyker (mastery level 1)" replace it with "Feel no Pain (5+)";

- All units with "Psyker (mastery level 2)" replace it with "Feel no Pain (4+)";

- All units with "Psyker Pilot" replace it with "It will not die".

- All units with "Aegis" and "Purity of Spirit" replace them for "Void in the Void";
Spoiler:
Void in the Void: models with this rule add 1 Warp Charge to their owner pool during the Psychic Phase of the opponent. This Psychic Charges can only be used in "Deny the Witch" attempts. Also, the models gain "Adamantium Will".


- All units with "Prefered Enemy (Daemons)" lose it.

- All weapons with "Force" replace it with "Irresistible";
Spoiler:
Irresistible: Same mechanic as "Poisoned (5+)", but i dont want to call them poisoned (wrong fluff mental image).


- All weapons with "Ward" and/or "Deamonbane", lose it.

- Add the "ISF-Generator" to Techmarines wargear options for 10 points.
Spoiler:
ISF-Generator: Short for Imaterium Stabilization Field Generator, work just like a Psychic Hood, but also grants a bonus of +1 to "Deny the Witch" rolls made by the user.


- Paladin Squads cannot take an Apothecary.

Warlord Traits: Change the results for 1 and 6:

1. Ancestors Chosen: The Warlord gains "Eternal Warrior" and "It will not die".

6. Warp Curious: The Warlord add one extra Warp Charge to the pool trough "Void in the Void", also it gains a bonus of +1 to "Deny the Witch" rolls.

So it is this...

I like GK rules, and i think they go very well with my own vision of the Demiurgs, only had problems with the "psychic" part. plase comment...

This message was edited 4 times. Last update was at 2014/12/08 04:24:29


If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
Made in br
Longtime Dakkanaut




Brazil

No one have any comments? Are those feel no pain to powefull/good in exchange for psyker powers?


If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

if you are looking to field demiurg and/or squats, check out this homebrew codex, based on the old rogue trader stuff



http://1d4chan.org/wiki/Codex_-_Squats


 
   
Made in us
Member of the Malleus






THis essentially what iron hands wish they could be. i feel like it would be a bit op with all of that FNP and IWND running around

The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
 
   
Made in br
Longtime Dakkanaut




Brazil

 OnlyWar wrote:
if you are looking to field demiurg and/or squats, check out this homebrew codex, based on the old rogue trader stuff
http://1d4chan.org/wiki/Codex_-_Squats


Hey, thank you Only War... But i really dislike how the Squat have been handed by GW, they just dont sound "dwarfs in space" to me (to many flak armors, to few power armors). I like to think in Demiurgs as a minor xeno race, no abhuman relative, with access to really advanced technology.


Automatically Appended Next Post:
 GKTiberius wrote:
THis essentially what iron hands wish they could be. i feel like it would be a bit op with all of that FNP and IWND running around


Indeed, reviewing this i must accept it is OP. The loss of Psychic Powers are not enough to justify feel no pain, specially when they dont reduce psykers defense (void in the void).

I could rework it all, maybe reducing the FnP for 6+ (all around), or just ading a 6++ save in place of it (feel no pain 6+ if the model alredy have an invulnerable?). Also "Void in the Void" should not give Adamatium Will.

But im not in the mood anymore, and i will probably run this guys as marines with allied IG...

Anyway, thanks for taking the time

This message was edited 3 times. Last update was at 2015/02/02 05:24:13


If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
 
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