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Made in us
Speedy Swiftclaw Biker





Hello dakka, recently me and my friends have been trying to come up with some custom scenarios for Star Trek Attack Wing. I thought in order to get some ideas I would post here asking about if any of you have custom scenarios you've made.

"The Provisional Government is going to fall, and when governments fall people like me are the first ones shot." -- Quark (Emissary)
Quark: It’s good to want things.
Odo: Even things you can’t have?
Quark: Especially things you can’t have.
-Star Trek: Deep Space Nine, “The Passenger” 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

I haven't made any myself, but I was considering making an Enterprise B themed scenario involving two TOS fleets. Regarding a string of new novels featuring the B.

This message was edited 1 time. Last update was at 2014/12/13 05:02:32


 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

No Scenarios, however we have made extra ships just to keep thing interesting.

DS9 Sons of Mogh episode

IKS Drovona [Klingon] [Unique] (Cost 28)
Attack 5, Defense 1, Hull 5, Shields 3
1 Crew
1 Tech
2 Weapons
While cloaked, after moving you may choose to receive either a +1 to attack or +1 Defense while in range 1-2 of any minefield for the rest of this turn.

Drovona Captain [Klingon] [Captain] [Unique] (Cost 2)
Skill 4
No Elite Talent
Ability: minefields deployed from this ship are +1 attack die only during the turn you have placed them.

Drovona Lieutenant [Klingon] [Crew] [Unique] (Cost 5)
Ability: If a [crew] upgrade from an enemy ship would affect any upgrades, captain, or admiral on your ship, Roll 2 attack dice if you roll at least 1 Critical or Hit result ignore the effects of that enemy [crew] upgrade. Additionally opponent must discard that [crew] upgrade.

Rodek [Klingon] [Crew] [Unique] (Cost 5)
May not be included in a fleet where Kurn is already deployed
Action: If you are not cloaked disable your shields and target an enemy ship at range at range 1-3 that is not cloaked and has no active shields, discard this card and steal one [Tech] or [Weapon] form that ship. You may use this upgrade even if it exceeds your upgrade slots.

Cloaked Magnetic Mine [Klingon] [Weapon] (Cost 4)
During activation phase before choosing maneuvers place minefield and discard this card and place a minefield within range 1 of your ship. It may not be placed on enemy ship or within range 2 of an enemy ship. If you place this token partially or wholly on your ship treat as obstacle for this turn only. If enemy ship moves within range 1 of the minefield roll 3 attack dice any [Critical] or [Hits] damage ship as normal. The affected ship may not roll evade dice against this attack. Ships with hull greater than 3 suffer +1 attack die.

Mauk-to’ Vor [Klingon] [Elite Talent] [Unique] (cost 3)
When defending after the modify attack dice phase you may discard this card and one of your [Crew] upgrades on the same ship to reduce all damage to one [hit], in place of rolling defense dice.

Adanji [Klingon] [Elite Talent] [Unique] (cost 4)
At any time you may disable adanji instead of disabling any [Crew] upgrades or at any time you may discard adanji instead of discarding any [Crew] upgrades


Outside of the episode here is a new Klingon Weapon

Nacelle Mounted Twin Disrupters [Klingon] [Weapon] (strength *) (Cost 6)
Attack: Strength of this weapon is equal to your primary weapon value. You may disable this card to modify one [Hit] result to a [Critical] and one [Battle station] result to one [Hit]. While mounted on a Vor’cha or Neg’var class ship you may add +1 Attack die.






22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
Fixture of Dakka







This is what I'll be playing on Monday:

The Way Of The Warrior

Board Size: 6' by 4'

Forces

100 points to spend on Deep Space 9 captained by Benjamin Sisko and the USS Defiant.

200 points on a Klingon Fleet. Must contain Gowron and Martok.

125 Points on a Federation Relief Fleet.

Additionally, DS9 gains the 'Federation Flagship' card and a single ship in the Federation Relief Fleet is captained by a Fleet Captain. Gowron flies in a Klingon Flagship and Martok is a Fleet Captain.

Special Rules

Projected Stasis Field is ineffective against Deep Space 9, it is simply too large.

The Federation Fleet cannot use the cards, Transwarp Drive, The Picard Manoeuvre and Engage. (or any other similar cards that I haven't thought of...)

Docked Ship: Ships that start the game deployed in base contact with the pylons on Deep Space 9 (Straight edge to straight edge) are docked. While the ships are docked, they cannot perform actions, cannot fire and cannot be fired upon or affected by the opposing player while DS9 still has shields. At the beginning of any round, the controlling player may place a manoeuvre dial, at which point, the ships act normally. Until then, the ships move where DS9 moves.

Federation, Bajoran and DS9 cards may only be fielded by the Federation Fleets. Klingon ships may only field Klingon cards and cannot use Kurn, Alexander and Worf.

Battle Setup

The game is played Lengthways across a table.

Deep Space 9 is deployed 18 inches from a short table edge (or 1/4 of the board length, if playing on a larger table), in the center of the board.

The Klingon Fleet is deployed in a band 4 inches thick (AKA Range 1), stretch from one Long Table Edge to the other, beginning 3' (or 50% of the board width) away from the center of Deep Space 9. when deploying All Klingon ships must have the short board edge closest to Deep Space 9 within their forward firing arc.

The Federation Relief fleet are deployed on the short board edge furthest from Deep Space 9, in a 4 inches band (aka Range 1).

I would make a horrible attempt at a diagram here, but it would be horrible.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 Compel wrote:
This is what I'll be playing on Monday:

The Way Of The Warrior

Board Size: 6' by 4'

Forces

100 points to spend on Deep Space 9 captained by Benjamin Sisko and the USS Defiant.

200 points on a Klingon Fleet. Must contain Gowron and Martok.

125 Points on a Federation Relief Fleet.

Additionally, DS9 gains the 'Federation Flagship' card and a single ship in the Federation Relief Fleet is captained by a Fleet Captain. Gowron flies in a Klingon Flagship and Martok is a Fleet Captain.

Special Rules

Projected Stasis Field is ineffective against Deep Space 9, it is simply too large.

The Federation Fleet cannot use the cards, Transwarp Drive, The Picard Manoeuvre and Engage. (or any other similar cards that I haven't thought of...)

Docked Ship: Ships that start the game deployed in base contact with the pylons on Deep Space 9 (Straight edge to straight edge) are docked. While the ships are docked, they cannot perform actions, cannot fire and cannot be fired upon or affected by the opposing player while DS9 still has shields. At the beginning of any round, the controlling player may place a manoeuvre dial, at which point, the ships act normally. Until then, the ships move where DS9 moves.

Federation, Bajoran and DS9 cards may only be fielded by the Federation Fleets. Klingon ships may only field Klingon cards and cannot use Kurn, Alexander and Worf.

Battle Setup

The game is played Lengthways across a table.

Deep Space 9 is deployed 18 inches from a short table edge (or 1/4 of the board length, if playing on a larger table), in the center of the board.

The Klingon Fleet is deployed in a band 4 inches thick (AKA Range 1), stretch from one Long Table Edge to the other, beginning 3' (or 50% of the board width) away from the center of Deep Space 9. when deploying All Klingon ships must have the short board edge closest to Deep Space 9 within their forward firing arc.

The Federation Relief fleet are deployed on the short board edge furthest from Deep Space 9, in a 4 inches band (aka Range 1).

I would make a horrible attempt at a diagram here, but it would be horrible.


Exalted Sir!

Now please, MAKE THAT DIAGRAM! lol, this sounds FUN!

 
   
Made in gb
Fixture of Dakka







Ok, one aforementioned horrible attempt at a horrible diagram.



Actually, thinking about the maths of it all, it may be worthwhile having the Federation Relief Fleet fly on from the board edge on the first turn.

I've also tweaked the deployment for the Klingons so that the middle of their deployment zone is 3' away from the center of DS9. - Might give them an extra bit more room.

An example fleet I'm planning on using for DS9 is:

DS9
Ben Sisko (DS9 set)
The Needs of The Many...
Mongomery Scott
Reginald Barclay
Tom Paris

U.S.S Defiant
Mr. Spock
Cloaking Device
Photon Torpedoes (3pts)


USS Enterprise-E
Jean-Luc Picard (8)
Attack Pattern Omega
Lojur
Phlox
Quantum Torpedoes

USS Excelsior
Christopher Pike
Charles Tucker III
Dmitri Valtane
Miles O'Brien
Aft Phase Cannon

USS Voyager
Kathryn Janeway
Pavel Chekov

----------------

To be honest, it's really quite difficult getting suitable captains for fleets, so I'm open for suggestions for fun but not too cheesy builds.

   
Made in us
Stubborn Prosecutor





USA

I didn't want to highjack the thread with pics but here is a fun alternative to RiF3.

(http://www.dakkadakka.com/dakkaforum/posts/list/0/627530.page#7439547)

It's time to go full Skeletor  
   
Made in us
Speedy Swiftclaw Biker





I have an idea for a scenario I need to work it out a little more before I post it but the idea is based on this episode of ds9. http://en.memory-alpha.org/wiki/The_Siege_(episode) But the Bajorans are able to take over ds9 and the uprising is successful. The federation sends a task force to retake the station and thats what the scenario would be. To make it balanced I think I would give the bajorans a more points and also give the bajorans ds9.

"The Provisional Government is going to fall, and when governments fall people like me are the first ones shot." -- Quark (Emissary)
Quark: It’s good to want things.
Odo: Even things you can’t have?
Quark: Especially things you can’t have.
-Star Trek: Deep Space Nine, “The Passenger” 
   
Made in gb
Fixture of Dakka







I played the game tonight and I have a few tweaks worked out, just to improve action a little.

The federation reinforcements should start in contact with the board edge.

The 'back' of the Klingons deployment zone should be at the 25% mark, not the middle.

As for the game?

I tweaked DS9's loadout a bit.

DS9
Ben Sisko (DS9 set)
Cheat Death
Mongomery Scott
Quark (Enhanced Hull Plating)
Tom Paris

U.S.S Defiant
Mr. Spock
Deanna Troi
Photon Torpedoes (4pts)

The Klingon Fleet was:
The IKS Negh'var with Martok (Fleet Captain)
The IKS Koraga with Gowron (Flagship) and lots of defence dice
The IKS Ch'tang with Chang
The IKS Maht'ha with Worf
A Vorcha Class with Nudaq




Deep Space 9 died in the third round of shooting from the Klingons, despite me stacking as many defensive buffs as possible (though I should have used my Enhanced Hull Plating better)

The 'Docked' Defiant worked great in the scenario, with it providing an extra, mobile, albeit cheap 'threat' against the Klingons.

Federation Flagshipped DS9 (not allowed in the normal rules, btw), actually works great to make the station feel more... station-ey.

As for the fight? It ended up being a one-on-one duel between the IKS Koraga, chock full of defensive upgrades against my Quantum Torpedo firing USS Enterprise-E. As usual it seems for the Koraga, it managed to roll the exact number of defence dice needed to counter my torpedoes, every single time.

Picard finally managed to salvage a victory, on exactly 3 hull points left...
I was quite impressed with the Excelsior during the game, it was a consistant 3 attack dice. Admittedly, they rarely got through the cloak to do much damage, but it was good.
The Defiant also acted extremely well. It did eventually die, however it seemed very much in its element when the Klingons had to turn and engage the reinforcements.
DS9... Ehh, well, it's worth its 44 points pretty much exactly, I'll say that much. I would rather it cost more points and was more impressive gamewise though.
   
 
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