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(Unofficial) 40k Skirmish Rules: Recon Squad  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Boosting Space Marine Biker




Philadelphia, PA, USA

My club and I are happy to post our 40k skirmish variant: Recon Squad.



It's very similar to traditional GW Kill Team, but we think the rules are more tightly written as well as better adapted to 7th edition. We also have a slightly expanded set of army list permissions. I have a blog post discussing some of the fixes and differences.

We've used this in two campaign tournaments now as well as a number of playtest sessions and it's worked well. We'd love to hear comments, answer questions, and hopefully meet some of you in a skirmish in the future!

Thx

This message was edited 2 times. Last update was at 2015/01/10 06:12:53


   
Made in us
Gore-Soaked Lunatic Witchhunter







The 'no models with better than this save' rule seems weird, how do you judge what is 'better than' 2+/3++? Is an Archon with Ghostplate and a Shadowfield (4+/2++) better?

Also Lance on your special rules table seems irrelevant when the vehicle armour cap is such that there'll never be anything with AV13+ on the table (the lightest vehicle with an AV13 facing has a total AV of 34, above your cap of 33).

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Made in us
Boosting Space Marine Biker




Philadelphia, PA, USA

 AnomanderRake wrote:
The 'no models with better than this save' rule seems weird, how do you judge what is 'better than' 2+/3++? Is an Archon with Ghostplate and a Shadowfield (4+/2++) better?


Yes, it's not my favorite wording but we haven't yet revisited to come up with something as short but more formal that captures the same intent. Nobody's asked for a clarification among the couple dozen players we've had. I'd very much appreciate any suggestions though. When this was originally written that rule was more obvious: The main rules at that point said that you always had to take your best save, and better/best was defined as numerically lower. So, following that, the Archon's armour would definitely be "better." Now it's just slightly fuzzier because you (arguably) don't have to use the Shadowfield (though the relevant 7e rule text seems a little awkward). I'd still say that's a better stat line though.

As a related note, the current Kill Team rules just say "cannot include any models with a 2+ Armour Save."

 AnomanderRake wrote:
Also Lance on your special rules table seems irrelevant when the vehicle armour cap is such that there'll never be anything with AV13+ on the table (the lightest vehicle with an AV13 facing has a total AV of 34, above your cap of 33).


Yes, but there didn't seem to be any reason to not include it since you can just not pick it. There's a couple USRs that would probably make no sense to actually pick, but who knows? Maybe GW will introduce a small walker with a strong shield or something like that. We also play missions fairly often that have bunkers, special vehicles, or similar. Usually nothing that tough, but again, who knows? Maybe your detachment will be sent to take down a Landraider class convoy truck, or to break into a very important facility.

Thanks for the comments!

This message was edited 1 time. Last update was at 2015/01/10 15:40:52


   
 
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