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Made in us
Twisted Trueborn with Blaster





Alright, I had a thought the other night, and I was wondering if people would think it was OP. We've all had that time where you could take the game if you could just get those two objectives, 12" apart, but you've only got on squad close enough to both of them, and the rules say a unit can only hold one objective. So, here's my thought. Amend the rules on Objective Secured, so that a unit with that rule can either

1) Control a single objective, even if another unit is within 3", unless they also have ObSec (as the rule currently does)

Or

2) Hold two objectives at the same time, but at the expense of ObSec (representing how thin they've spread their line).

In addition to increasing the tactical level of the game, by forcing players to make a difficult choice, I think it would encourage players to take more troops choices, instead of just viewing them as a tax. Thoughts?

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Gore-Soaked Lunatic Witchhunter







It feels like you're handing advantages to things like Kroot and encouraging people to take fewer Troops because they don't need as many to hold ground.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Legendary Master of the Chapter






Thated be nice.


"CALL IN THE NEXT WAVE" of conscripts

Also just Guardsman blobs would have a field day.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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