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I have these ships what lists should I make to ensure two forces balanced agaisnt each other? xwing  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

I am learning to play x-wing at the moment. My main opponents are my friend and my girlfriend and ATM I am supplying both forces. I was wondering what balanced lists I could make to play against each other. I am not worried about the lists being good for comp or powerful just balanced against one another. I can get another small expansion or two if needed to ensure the lists are balanced against each other.

I have the following.

Starter set
Decimator
Imperial aces
Yt2400
Rebel aces

Thank you for any help.



 
   
Made in us
Loyal Necron Lychguard






South Dakota

There are a few basic list archetypes in X-Wing:

Swarm - 6-8, usually Ties, but could also be Z-95's

Mini-Swarm- 1 more expensive ship (Phantom/Decimator/Firespray) and 4-5 Ties

999 - Vader, Tur with VI, and Fel

4-Ship Rebels - XXYY, XXBB, BBBZ, etc

2-Ship - Phantom + Decimator, YT-1300 + YT-2400

This message was edited 1 time. Last update was at 2015/03/18 20:44:23


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My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
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Made in us
Hubcap





It's been said here before, but this game is pretty well balanced, especially for casual play. I would think that as long as the points balance out, you should be good to go. Focus on buying what you think looks fun more than anything! In casual games, you should be fine using card proxies for upgrades you don't own.

Here's a sample list, using only the upgrades you have, but play around on squad builders to find new options!!!

Rebels

"Leeebo" - Heavy Laser Cannon, Outrider

Dagger Squadron Pilot

Luke Skywalker - R2D2

Luke with R2D2 is fun and survivable, Leebo can jet around firing the HLC, and B wings are just kind of good and fun as is. They're usually run with Fire Control System or Advanced Sensors, but you don't have those cards. It will be fine on its own though.

Imperials

Captain Oicunn - Mara Jade, Ysanne Isard, Tactical Jammer

Carnor Jax

Acadamy Pilot

Academy Pilot

Captain Oicunn is a blast to fly, just run him into the opponent and dish out the pain. Ysanne Isard is awesome on decimators, since they have so many hull, and Mara Jades ability jives with Oicunn's. Academy pilots and Carnor Jax is just sort of filler. Academy's are good in a swarm, but 2 by themselves, and without howlrunner, isn't a huge deal. Tie Interceptors have gotten a bad rap overall, but are coming back thanks to Autothursters (which you don't have yet). But it should still be fun to fly and will be fine against the Rebel list.


Those are each 100 pts, which is pretty standard, but you aren't locked into that point value by any means. Your best bet is to just keep playing more games, and see what you like. Happy Flying!

This message was edited 2 times. Last update was at 2015/03/18 20:38:03


 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Thank you both.



 
   
 
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