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Made in au
Regular Dakkanaut




Australia

HQ

Brother Captain Stern w/ retinue of GK Terminators

ELITE

2 squads of 5 GK termies

Vindicare Assassin

TROOPS

2 Squads of Inquisitorial Stormtroopers mounted in Chimera

FAST ATTACK

2 GK Deep Strike

HEAVY SUPPORT

Dreadnought w/ TW Autocannon
EDIT Immolator (unsure what weapon to put on)
I know it is VERY rough (probably an understatement) but structure-wise How about it? Strengths, Weaknesses?

There are no rights or wrongs, only perspectives 
   
Made in us
Regular Dakkanaut



In El PAso, TX <Need players around here

First off its illegal. The assassin can only be present if an inquisitor is present. Secondly It's an interesting concept but you need a points value and an idea of where you want to equip who with what. Also the GK termis are gonna be a huge point sink and while nice, are often overlooked for normal termis due to the Assault cannon.
Beyond t hat revise away and ill get back to you.

Hey, all I know this isn't very interesting but I moved to El Paso, TX AKA nowheresville so if you live here or Las Cruces and wanna game PM me sometime! 
   
Made in us
Regular Dakkanaut



Imported to Boston

In addition to the other illegal elements mentioned, you cannot take the Immolator.  Using allies from the WH list precludes using any Heavy Support choice.  Further Immolators may only be taken if Adeptus Soritas units are included.

The Vindicare is useless. 

How are your IST equipped?  Which leads to the question of how you would use them.

You have not AT capability at all.


On Dakka when we can't use RAW we use Name calling, Poo throwing, and Dictionary quotes in that order to resolve it. - Glaive Company CO 
   
Made in us
Fresh-Faced New User




ditch the vindicare for a callidus or eversor
ditch the second term squad in elite section for a shooty =I= unit

something along lines of
=I= w/psycannon & targeter
sage x2
warrior x3 (hb is a favorite)
mystic x1
hunker this unit down in some cover and you got some good shootin

meltabomb and targeter on the deepstriking justicars
dont field only 1 dreadnought, ever >.< ... buy 2 or go home =)

general idea is pretty effective, gluck!

   
Made in au
Regular Dakkanaut




Australia

Hmm... points well taken, especially the assassin and anti-tank defeciencies...

And yeah I forgot about the Immolator idea (damn, cos I love those things).

So, I guess it boils down to: What is the choice for the ally?

Imperial Guard: Mobile capability, mass infantry, ordnance and damage soaker

Space Marines: No Grey Knights (argh!), decent troops, more dreads

WH: Faith points, fluffiness, erm... point more out for me.

I think I may head towards the IG, due to the tanks (being in their troops and Elite section, not heavy support) and get some chimeras and storm troopers.

SO............

HQ

Brother Captain Stern w/ retinue of GK Terminators

ELITE

2 squads of 5 GK termies

Inquistor w/ retinue

TROOPS

2 Squads of Inquisitorial Stormtroopers mounted in Chimera (grenade launchers, no grenades)

FAST ATTACK

2 GK Deep Strike

HEAVY SUPPORT

Dreadnought w/ TW Autocannon
Dreadnought w/ Lascannon

I really like the terms, but realise the points drain... but, apart from that, how is it lookin'?

There are no rights or wrongs, only perspectives 
   
Made in us
Fresh-Faced New User




gotta be honest here, stern is fluffy but kinda comes up short. mainly because his rules are a bit too diverse for his own good.
the extra attack and wound you get from a true grandmaster is more preferable imo, altho hammerhand is great and should be considered =P

2 squads of 5 GK termies:
these guys are great but 15 terms is huge. i'd cut points here first when the time comes.

Inquistor w/ retinue
some details? =)

TROOPS

2 Squads of Inquisitorial Stormtroopers mounted in Chimera (grenade launchers, no grenades)
IST comes standard with frag nades, how many per squad do you think? also i suggest outfitting them with meltaguns to help with Antiarmor



2 GK Deep Strike:
how many bodies are you thinking per squad? be sure to tag justicar with meltabomb and targeter.

Dreadnought w/ TW Autocannon:
i dont think GK dreads can take autocannons, unless its some new FW jibba jabba?

gluck!
   
Made in au
Regular Dakkanaut




Australia

Terms:
I love the looks of em, and would use em in a big game only (only one in a -1000 point game)

Inquisitor w/ retinue:
At least 3 warriors (this is a really beta version, as I only have a partial copy of the codex in pdf format)

Inquisitorial Stormtroops:
I was kinda thinking of letting the men take on the men and the chimera take on the tanks... but what about 1 melta, 1 grenade launcher?

Deep Strike GK:
I'm thinking 5-6 in each.. mebbe one with a psycannon.

Dreadnought:
Well, it says so in the codex... but I haven't actually seen the bit for the dread... unless it is a FW jibba jabba

Also, I am torn apart over what ally I should take... and recommendations? I am leaning towards the IG cos I wanna start an army with them too... so I could kill two birds with one stone. And I love the way they look... gonna make em desert corps... hoo rah...

There are no rights or wrongs, only perspectives 
   
Made in us
Longtime Dakkanaut





Posted By Hellbug on 04/30/2006 9:57 AM
Inquisitorial Stormtroops:
I was kinda thinking of letting the men take on the men and the chimera take on the tanks... but what about 1 melta, 1 grenade launcher?

Also, I am torn apart over what ally I should take... and recommendations? I am leaning towards the IG cos I wanna start an army with them too... so I could kill two birds with one stone. And I love the way they look... gonna make em desert corps... hoo rah...



Chimeras can't take on armor. They should be taking on infantry. You also shouldn't be mixing weaponry in your stormtroopers. Have them for one role makes them more efficient.

 

And yes, induct guard if you're going to use Grey Knights. 

   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

"Inquisitorial Stormtroops:
I was kinda thinking of letting the men take on the men and the chimera take on the tanks... but what about 1 melta, 1 grenade launcher?"

i agree with skyth. don't mix special weapons. and most I.G. tanks are better at taking inf. targets. while the inf. is usually geared to take out vehicle targets.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in au
Regular Dakkanaut




Australia

Oh no, what I meant was one squad with nades, one with meltas.

And for interests sake, why Guard with GK?

There are no rights or wrongs, only perspectives 
   
Made in us
Fresh-Faced New User




guard offers a lot of extra bodies, a heavy weapon per squad as well as the option of taking guard ordanance.
the main reason i user guard is to be able to take improved comm upgrades, i usually tag one on a armoured fist chimera and another on a leman russ. the 2 improved comms allows me better ensure that all of my teleporting GK units come in w/o delay.
   
 
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