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Thoughts and "Balancing" on the Kustom Stompa (from IA8)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

I really like the options that the book gives me to use a Kustom Stompa, which I fancy making myself at some point. But even though it's clearly stated that it's legal (if the opponents accepts FW (which they luckily do in the club I play in)), I can't help but feel that it would perhaps be a bit too cheesy to run with it at the prices listed in the book. I mean, for christ sake, these things costs almost 30% less than a normal Stompa with those configurations!

So I thought: Why not increase the base stompa and some of the things to get it up to date? I wouldn't really think that the opponent would mind me paying more for a thing than normal (like, would you be alright if I pay two points more per boy?)

Here's what I thought so far (and of course, you fellas can also suggest which things should get a hike in price or changed in general, if you see fit!):

Note that if there's updated rules for a weapon, I'll definitely use the updated ones.

Kustom Stompa:

Base cost increased by +150 points

Head Weapon:
Spoiler:
Big Shoota: unchanged (It's a Big Shoota for zog sake!)

Flamebelcha: +20 points (Hellstorm template at that strength and AP? That seems a tad bit much for the old cost.)

Gaze of Mork: Unchanged (I don't really see the need to change the cost, as even if it's a strength D weapon, it's an Ork shooting it...)


Right/Left arm weapons:
Spoiler:
Deff Kannon (with and without a Supa-Gatler): unchanged (I think these may be priced a bit high, but hey, I'm trying to increase the costs, not lower them!

Deff Kannon with Giga-Shoota: +25 points (You can probably see why if you check the price of the Giga-Shoota and the Deff Kannon separately.)

Giga-Shoota: unchanged (With what the Giga-Shoota offers, I think this price seems fair.)

Bursta Gun: +50 points (Come on, a large blast D weapon at that price? That's a steal!)

Skullhamma Kannon: unchanged (No. Just... no.)

Titan Close Combat Weapon: +15 points (I'm just going to assume this is simply a Mega-Choppa/Mega-Klaw.)

Krusha Ball: +35 points (Giving something along a path within 2D6 an automatic S: D hit? Seems legit.)

Lifta Droppa: +25 points (Even with the Orky BS, this thing still blows a vehicle up automatically (potentially in the middle of some unfortunate guardsmen)!)


Right/Left shoulder weapons:
Spoiler:
I don't really see any need of changes here, but maybe that's just me.


Hull weapon:
Spoiler:
Only the Flamebelcha seems to need a price hike in this category, in my opinion at least.

Flamebelcha: +20 points (See Head weapon.)


Additional weaponry:
Spoiler:
Grot Bomb launchas: +35 points (Due to the buff in IA:Apocalypse on these things, I think it's fine to make them cost more than Supa-Rokkits.)

Supa-Rokkits: +10 points (Just to bring them up to the same price as the ones on the normal Stompa.)

Grot Sponsons: unchanged (They're just shootas with Gretchin BS.)

Deff Arsenal: +80 points (Seriously, that's almost guaranteed 10 AP3 Lascannon shots followed up by a couple of Supa-Rokkits! Why would THAT need to be that cheap!?)


Vehicle upgrades:
Spoiler:
Red Paint Job: unchanged (I don't really see how this will work with the new RPJ rules in the Ork Codex.)

Supercharger: +50 points (With what it states in the book, this would most likely grant a Klawstompa a 4D6 charge range instead. So really, I think it needs the hike.)

Repair Crew: Replace this with Grot Riggers for 30 points. Done and done.

Power Field: +60 points (With the rules from the newer Apocalypse book, I think it'll need this hike as well.)
   
 
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