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![[Post New]](/s/i/i.gif) 2015/05/24 09:48:26
Subject: OSRIC
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Ultramarine Librarian with Freaky Familiar
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Just started this system recently, do any of you guys have any experience with this system?
Also, any things I should be aware of whilst playing? I've been railroaded into playing a human Paladin, oh the joys...
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They/them
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![[Post New]](/s/i/i.gif) 2015/05/24 10:27:27
Subject: OSRIC
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[DCM]
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I'm still playing AD&D 1E - so...I'd say OSRIC is pretty cool!
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![[Post New]](/s/i/i.gif) 2015/06/05 23:27:13
Subject: OSRIC
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Regular Dakkanaut
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I regularly pull out the blue box for our group and get smiles all around.
We typically leave out weapon lengths and combat segments, but other than that, we've found that as a system, it holds up just fine!
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If you're not part of the solution, you're part of the particulate. |
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![[Post New]](/s/i/i.gif) 2015/06/10 14:47:49
Subject: OSRIC
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[DCM]
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Combat segments are good for determining who goes when, and when that spell goes off - if it goes off uninterrupted!
How do you handle that stuff without them?
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![[Post New]](/s/i/i.gif) 2015/06/10 19:50:59
Subject: OSRIC
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Combat Jumping Ragik
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Straight up initiative order? I don't recall the blue book making use of weapon length, but then I haven't looked at it in ~30 years.
Interesting dissection of the Blue book here: http://zenopusarchives.blogspot.com/2013/11/at-long-last.html if anyone is interested. I just started reading some of the entries.
Paladin? Careful when you get that special warhorse. It is one heck of an arrow magnet
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![[Post New]](/s/i/i.gif) 2015/06/10 19:53:17
Subject: OSRIC
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[DCM]
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So spells go off in straight up initiative order in that version, no matter the level?
Huh!
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![[Post New]](/s/i/i.gif) 2015/06/10 20:23:24
Subject: OSRIC
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Combat Jumping Ragik
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That was one of the differences between OD&D and AD&D. Spell casting times were really tedious in AD&D. I like the new/old way of just assigning it as an action. (This system is back in 5e. No idea what it was like in the 3e-4e versions.)
The original blue book only covered the first three character levels, so It didn't include any 3rd level or higher spells, IIRC.
Edit: It was an IGOUGO thing. DM rolls a d6 for the monsters, Party rolls a d6. High roll goes first. Ties mean simultaneous actions for all sides. It was possible to roll individual d6s for characters or monsters/NPCs at the DM's discretion.
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This message was edited 1 time. Last update was at 2015/06/10 20:27:34
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![[Post New]](/s/i/i.gif) 2015/06/10 20:37:02
Subject: OSRIC
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[DCM]
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Not having segments and casting times for spells, especially higher level spells, makes magic users really powerful - but then high level magic users were always powerful anyway!
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![[Post New]](/s/i/i.gif) 2015/06/10 21:22:39
Subject: OSRIC
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Combat Jumping Ragik
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Not really. M-Us had such a small number of spells they could have memorized at one time-- like in AD&D. Plus there was the problem of getting the useful spells. There were plenty of filler spells. And of course having the useful spell memorized at the time. I never found M-Us to be very powerful unless they had a decent compliment of magic items, and meat shields.
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![[Post New]](/s/i/i.gif) 2015/06/11 00:24:06
Subject: OSRIC
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[DCM]
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It was always about the magic items, wasn't it?
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