1)I think that highly polarised forces are a damned good way to explore what works in a game and fits with your individual play style. The jury is still out however on whether they will come out on top in competitive play. I rather suspect that due to the variables of mission play and the fighter mini-game that more balanced fleets may yet triumph.
2)I've been focusing exclusively on running double Assault Frigates since the Wave One release and will be until I've been to my first tournament at the end of June. The most recent iteration of my list is-
+++ New Roster (299pts) +++
++ Rebel Alliance (Standard) (299pts) ++
+ Assault Frigate MkII (255pts) +
Assault Frigate Mark IIA (120pts) [Electronic Countermeasures, Enhanced Armament, Expanded Hangar Bay, Flight Controllers, Weapons Liaison, •Gallant Haven]
Assault Frigate Mark IIA (135pts) [Electronic Countermeasures, Enhanced Armament, Intel Officer, •Garm Bel Iblis, •Paragon]
+ Squadrons (44pts) +
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
A-Wing Squadron (11pts)
+ Objectives +
Assault Objective [Advanced Gunnery]
Defense Objective [Fleet Ambush]
Navigation Objective [Dangerous Territory]
Created with
BattleScribe