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Deep Strike: Scatter Happens (More likely to place, but could be further away)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





So this rule will probably never be used, but I wanted to toy with the idea, and see what others thought.

What if the following were the rules for Deep Strike scattering?
-When Deep Striking, place and roll as normal.
-Upon scattering into a Mishap, note the location. Roll scatter as per Deep Strike from this location.
--Repeat as necessary until either:
---A: Legally placeable location is selected, or
---B: Roll a Direct Hit on a location that would Mishap

Situation A places as normal. Situation B results in a roll on the mishap table, as normal.

Some tack-on ideas:
-If mishapping off the table, resume from the closest point on the board edge
-Perhaps force a Dangerous Terrain test for each time Scatter had to be redone?

I'm not sure if this rule would be better. I was just curious what you would think of such an idea?
   
Made in ca
Longtime Dakkanaut





If this were done, I'd say make the Mishap table more dangerous.

1-2: Unit is not placed on the table, becomes a casualty.
3-5: Models that are unable to be placed are not placed and removed as casualties, but the rest of the squad is placed normally.
6: Unit goes back in reserves.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Ruthless Interrogator





Why make it more it dangerous? Its already stupidly restricted and dangerous for no apparent reason than that it can be.


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Made in nz
Disguised Speculo





Its not nearly restricted enough mate. Bit sick of all the 'tactical geniuses' and their deep strike melta dudes tbh
   
Made in us
Lesser Daemon of Chaos





Rosedale MD

 Dakkamite wrote:
Its not nearly restricted enough mate. Bit sick of all the 'tactical geniuses' and their deep strike melta dudes tbh


Bubble wrap?

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"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion 
   
Made in us
Locked in the Tower of Amareo




 Dakkamite wrote:
Its not nearly restricted enough mate. Bit sick of all the 'tactical geniuses' and their deep strike melta dudes tbh


I can't remember the last time someone was able to melta something I cared about. With BA, even.
   
Made in gb
Worthiest of Warlock Engineers






preston

Oh look. More SM players trying to defend their precious one hit win button skyhammer formation.

Why are we not surprised?

Free from GW's tyranny and the hobby is looking better for it
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Made in us
Legendary Master of the Chapter






 master of ordinance wrote:
Oh look. More SM players trying to defend their precious one hit win button skyhammer formation.

Why are we not surprised?


How do you know he is a space marine player?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

The Skyhammer formation is in pods, which already don't mishap unless they go off the table.

Oh, look. Another player that's salty about power creep.

Rule #1 is Look Cool.
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Winning is something like Rule #17.
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Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
 Dakkamite wrote:
Its not nearly restricted enough mate. Bit sick of all the 'tactical geniuses' and their deep strike melta dudes tbh


I can't remember the last time someone was able to melta something I cared about. With BA, even.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





I'm afraid I don't see much need for such a rule, Bharring. It potentially slows the game down a bit, and I"m not sure it would make a huge difference. The chances of taking damage or being destroyed by a mishap are already pretty low between the current mishap table and the changes to dangerous terrain. Your rules make a mishap less likely, but it was already fairly unlikely unless you're routinely trying to drop squads down on the enemy's lap.

Assaulty deepstrikers can generally move fast enough that they can afford to aim their deepstrike for a relatively safe spot. Shooty deepstrikers generally have ways of reducing their scatter or else have enough range that they can aim for a safe spot. Warp spiders have battle focus.

My issue with mishaps isn't that they happen too often. It's that when they do happen, there's potential for a feelbad moment. When I lose a unit to a bad mishap result, it's not exactly fun. When my opponent loses a unit to a bad mishap result, I'm glad I don't have to deal with said unit, but it's still not exactly fun. It's more, "Oh... Ouch. That sucks. I hope your luck doesn't stay that bad all game, or we're in for an unpleasant session of gaming." I'm not really unhappy with the mishap rules as they stand, but were I to change them, I'd focus on simply making mishaps less of a fun-wrecker.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

 TranSpyre wrote:
The Skyhammer formation is in pods, which already don't mishap unless they go off the table.

Oh, look. Another player that's salty about power creep.


And has every right to be considering the SM'sstole some of the really cool thing from his codex, said codex which was mediocre when it came out and is now a joke.

Free from GW's tyranny and the hobby is looking better for it
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Made in se
Ferocious Black Templar Castellan






Sweden

 master of ordinance wrote:
 TranSpyre wrote:
The Skyhammer formation is in pods, which already don't mishap unless they go off the table.

Oh, look. Another player that's salty about power creep.


And has every right to be considering the SM'sstole some of the really cool thing from his codex, said codex which was mediocre when it came out and is now a joke.


Once you've gotten over your little rant, would you care to explain how this suggestion would buff the Skyhammer Formation?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Worthiest of Warlock Engineers






preston

 AlmightyWalrus wrote:
 master of ordinance wrote:
 TranSpyre wrote:
The Skyhammer formation is in pods, which already don't mishap unless they go off the table.

Oh, look. Another player that's salty about power creep.


And has every right to be considering the SM'sstole some of the really cool thing from his codex, said codex which was mediocre when it came out and is now a joke.


Once you've gotten over your little rant, would you care to explain how this suggestion would buff the Skyhammer Formation?


I wouldnt. It will nerf it. But then we see the usual crowd coming in to prevent anything that could potentially harm their precious DS meta.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Fixture of Dakka





If my CWE always use the CAD and never the formations, why would my SM flock to Skyhammer?

Although, admittedly the Demi company is tempting. Most of my SM lists have practically been that since i first assembled my Battle Box (Devs and a Captain were my first purchases).

This wouldn't change things a lot. But it would certainly help Skyhammer ASMs. It would actually nerf Grav Pods though. Slightly.

The biggest thing it'd do is make DSers come in out of position more often. In a random position. Potentially anywhere, but highly biased towards the general area they tried to come in.

Its probably more effort than its worth. I just thought it'd be fun.
   
 
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