FIRST, A HISTORY LESSON:
Warhammer (or
WHFB) was once Games Workshop’s flagship product. What started as an alternative method for enacting battles in Dungeons and Dragons grew into its own game, and virtually pulled miniatures gaming away from the historical crowd. Here was a game where the players didn’t need an encyclopedic knowledge of the various uniforms of Napoleon’s armies. They wouldn’t get thrown out of the club if their soldiers weren’t wearing the right hat, for the 3-year period. Instead all that mattered was the Orc’s blood, dripping from the Human warrior’s sword, was the right colour (it should be green. I think that little detail has been ignored for years).
Warhammer Fantasy has often been considered more tactical and ‘hardcore’ than its little sister Warhammer
40k. I think most of this perception comes from the prevalence of forming units into tight square ranks – a throwback to the old historical wargames that feature lots of musketeers and pikemen. In reality, it’s not much more tactical that American Football – both sides line up the melee units run at each other while the ranged troops throw rocks. Games could be slow and ponderous and, thanks to Games Workshop’s infamous model count inflation, involved masses of masses of dull footsloggers accompanying 1 or 2 cool units.
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