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![[Post New]](/s/i/i.gif) 2015/07/14 12:17:07
Subject: Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Clousseau
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www.louisvillewargaming.com/Files/AzyrComp.pdf
Chaos Dwarfs
www.louisvillewargaming.com/Files/ChaosDwarfs.pdf
These follow a general system of 1-5 for units. Skirmish games are 5 points, patrols 10, small battles 15, and large battles 20, with apoc battles being 30 points.
The design goal was scalability and tweaking of some of the four page rules (for example, no shooting into combat which is how the models are priced, if we went with shooting into combat the missile troops would rise a point)
There are optional rules as well for shooting into combat where half of the attacks are rolled against your own side.
Anyhow they've gotten good feedback and I thought I'd share here.
Thanks!
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![[Post New]](/s/i/i.gif) 2015/07/14 14:26:01
Subject: Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Killer Klaivex
Oceanside, CA
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Try taking equal points of goblins or clan rats, and go up against equal points of thunderers or black guard.
Doesn't really work. The basic infantry is off on balance... by a large margin.
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![[Post New]](/s/i/i.gif) 2015/07/14 14:46:28
Subject: Re:Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Clousseau
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We've had about 40 playtest games with this so far, and have not seen a large margin of imbalance.
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![[Post New]](/s/i/i.gif) 2015/07/14 21:39:53
Subject: Re:Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Killer Klaivex
Oceanside, CA
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auticus wrote:We've had about 40 playtest games with this so far, and have not seen a large margin of imbalance.
Has anyone been running crap units against elite units?
Over 4 games I had 7 different combats of night goblins going up black guard. Outnumbering black guard 20 to 10, 30 to 15 and 40 to 15. At 40 to 15, black guard still cleaned house, despite netters.
-Matt
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![[Post New]](/s/i/i.gif) 2015/07/16 09:32:05
Subject: Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Fresh-Faced New User
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How are knights of the realm twice as much as errant knights? Skeletons as much as zombies? Saurus warriors as much as skinks?
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![[Post New]](/s/i/i.gif) 2015/07/16 15:30:06
Subject: Re:Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Clousseau
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HawaiiMatt wrote:auticus wrote:We've had about 40 playtest games with this so far, and have not seen a large margin of imbalance.
Has anyone been running crap units against elite units?
Over 4 games I had 7 different combats of night goblins going up black guard. Outnumbering black guard 20 to 10, 30 to 15 and 40 to 15. At 40 to 15, black guard still cleaned house, despite netters.
-Matt
We have yes. I run a lot of marauders against high elves elites or dwarf elites. 1 attack 4+/4+ 1 damage per model. 2 pts of marauders is 20 points vs 2 points of swordmasters or whatever which is 10, I have found the combats to be close, with special abilities from heroes proving to push one or the other over the edge.
I would need to see a detailed analysis / battle report to look further into 40 goblins vs 15 black guard and the 15 blackguard destroying the goblins. That sounds like bad dice but I can't really comment beyond that without seeing it for myself as that has not been something I've personally witnessed yet short of a unit of 5 chaos knights charging into spear elves and not rolling a single wound and getting routed in return which was bad dice.
How are knights of the realm twice as much as errant knights? Skeletons as much as zombies? Saurus warriors as much as skinks?
Its a system designed around general tiers not precise tiers. However its been tweaked about 19 times now through feedback and playtesting - and its still in beta phase right now with more tweaks to come.
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![[Post New]](/s/i/i.gif) 2015/07/26 18:56:40
Subject: Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Spawn of Chaos
Wakefield, UK
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Managed 3 games this weekend unfortunately using our local stores wound cap army comp rules snd out of the box rules but I've been tracking the azyr comp points fsystem for this as a guide to hoe I really did.
My force so far has been:
Lord celestant on dracot
Lord celestant on foot
lord relent or
2x 5 liberators
1x 3 Prosecutors
1x 7 Retributors
so just over 10 points in azyr
Game 1 vs lizard men
He had:
Slaan
Engine of the gods
2x 10 temple guard
1x 3 Kroxigor
1x5 chameleons skinks
Chakax
15 points in azyr
Totally got my are handed to me here, the combination of magic, blasts from engine of the gods, him summoning a second one and shooting from the chameleon skinks (which he summoned a second unit of) left me in a sorry state in 3 turns.
Game 2 vs Chaos
Lord of Change
Bloodthirsty
15 bloodletters
6 flamers
10 horrors
skull taker
12 points in azyr
I was beaten in turn 2 lots of death from the flamers snd magic a total cock up on my part taking the fight to him on one side of the board with insufficient backup bit even so I don't think another 2 points would have helped. On the flip side the bloodthirster was pretty useless, barely hurt me in 3 rounds of combat but nigh on unkillable in cover with 1+ saves.
Game 3 vs Chaos
1 khorne lord on juggernaut
2x 4 warriors on juggernauts
bloodthirster
15 point
1 totally wiped the floor with him here, some can be attributed to my good dice rolls and his poor at times but I wouldn't say I was 5 points short and would happily rematch against this force without concern. The bloodthirsty did wipe out a liberator unit in 1 go but then again my retributors managed a massive 5 mortal wounds at 2 damage each against a unit of juggernauts followed on by another 5 normal wounds which wiped out the 3 juggers left in one unit. The celestant on dracoth basically killed a unit of juggers on his own as well.
G
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![[Post New]](/s/i/i.gif) 2015/07/26 23:16:28
Subject: Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Clousseau
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Thanks for the feedback sir.
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![[Post New]](/s/i/i.gif) 2015/07/31 00:37:15
Subject: Re:Age of Sigmar Azyr Comp System and Chaos Dwarves (point based system on a scale of 1-5)
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Newly updated with many tweaks. Also this version doubles all points. So a unit that was 1pt for 10 is now 2pt for 10. This gave more room to adjust costs.
http://www.louisvillewargaming.com/Files/AzyrComp.pdf
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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