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Made in us
Killer Klaivex




Oceanside, CA

Shooting units must target an enemy within 3" with shooting if an enemy is within 3".
Shooting units shooting into somebody else combat fires at them as if the target had cover.
Terrain that gives cover, gives COVER. (tops of hills do not, forests do, a giant behind a 3 story building does, even though he's not in it).
Units charging down hill gain +1" of charge move.
Units charging uphill gain -1" of charge move.
Entering a river costs 1".
Exiting a river cost 1".
Unpainted units are -1 bravery, because you don't care about them enough.
Unit Musicians and Standard Bearers don't have weapons, but their mounts fight as normal.
Multiple Modifiers: Only different modifiers stack. No multiple mystic shields for an unkillable treemen, and no triple stomping treemen for -3 to hit for everyone.


Army Specific
O&G: Fanatics can be taken @ 3 per 20 night goblins max.
Lizardmen: Chameleon skinks can only vanish and reappear when in terrain.
Lizardmen: Skinks can buy 1 Krox per 8 skinks that don't take a scroll. They must remain in coherency of the parent unit.
Lizardmen: Razordons/Salamanders can buy 4 handers each, which don't take a scroll. They must remain in coherency of the parent unit.
Skaven: Clanrats, every unit of Clan Rats can buy a weapon team that doen't take a scroll. It must remain in coherency of the parent unit.
Skaven: Ratogres and Rat Packs can buy pack masters that don't take a scroll. They must remain in coherency of the parent unit.
Vampires/Tomb Kings: If you run Nagash, you should wear a cup to the game, and expect to get kicked in the nuts.
Vampires/Tomb Kings/Daemons: Cause Fear. Reduce your own Bravery by 2, reduce the bravery of all enemies within 6" by 1.


-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in se
Regular Dakkanaut




Some nice ideas there! Especially about Nagash
On a more serious note, the idea with rivers and woods is something I'll bring to the table and try out.
Cheers!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Beast of Nurgle





I've made my own errata and Force Organization Chart as well. Let me know if what y'all think these:

Building Your Armylist
Before setting up the battlefield, both players must agree upon a maximum number of wounds that each of their Warscroll Compendium armies may contain (eg. 100 Wounds). This is called your army list, and once both players have declared they finished making their army list, no changes to their army list may be made.

An army list must have at least 3 Warscrolls for every Hero Warscroll (making a total of 4 Warscrolls), and at least 2 of those Warscrolls must not contain a Monster Warscroll. You must have at least 2 Warscrolls (including Hero Warscrolls) for every Monster Warscroll. Hero Warscrolls with named Heroes may never be duplicated. If your army has an Organization, you may take that Organization rather than or in addition to setting up your army list. An army list may contain only 1 Scenery Warscroll or 1 Scenery Organization if an army list contains at least 2 Organizations.

Organization
An Organization is a specific way to organize your Warscoll Compendium armies together to receive certain benefits called Abilities. The Abilities of each Organization only effects the Warscrolls that make up the Organization, such as a State Troop Detachment, Skink Patrol, or Chaos Warband.

ERRATTA
1) Page 1, Warscrolls & Units: replace with, “with all models within 1” of another model’s base from their unit.”
2) Page 1, Tools of War: replace with, “Measure distances from the edge of a models base.”
3) Page 2, Set-Up: replace with, “See Age of Sigmar Army Lists for details on Warscroll Compendium army construction.”
4) Page 2, The General: replace with, “nominate one of your Hero models you set up as your general.”
5) Page 2, Sudden Death Victories: replace with, “two-thirds”.
6) Page 3, Combat Phase: replace with, “towards the closest enemy model that was the target of the charge, these can also be other units that charged into the same ensuing melee. You may never pile into units that are not part of the ensuing melee.”
   
 
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