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Sniper weapons are cool and all, but given their scarcity and meh-ness, they're not really great. This is a little change that I think might give some more value to snipers, without actually breaking them (hopefully).
The idea is this: sniper weapons have the additional rule:
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Advanced Sights
This rule allows a unit with sniper rifles to fire into enemy combat, but they only hit on 6s. This isn't a roll on BS to hit, it represents the unit's effort not to hit its allies.
This roll can be modified based on certain factors:
BS 4 or greater: +1 to roll to hit
BS 8 or greater: +1 to roll to hit (can stack with BS 4)
Enemy is monstrous creature (and thus taller and bigger and easier to hit): +1 to hit
Enemy is swarm: -1 to hit
Enemy has 4x more models than ally in the combat: +1 to hit
Ally has 4x more models than enemy in combat: -1 to hit.
Snap shots may not be fired into combat.
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This doesn't really up the killing power of snipers, but it increases their utility.
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