Prosecutors with Hammers
- The guys we got in the starter set but this time with some special weapons! Re-roll hits of 1's for the hammers here, which is nice, since you can shoot in combat now, but I think I would take them with the shields to buff them slightly.
All about the prime with the special weapon here, so 3 attacks with 2 damage. Basically flying a Retributor. Grandaxe might be an idea if you play with stuff in ranage from the model and not the base.
Ability wise, its what we know, extra charge. Great, as you want this chaps in combat.
Prosecutors with Javelins
- Not a great attacking statline
IMO, 1 attack each 44% chance to wound. The trident is slightly better if given to the prime dealing 2 attacks @ -1 with 2 damage.
Ability wise, they get extra chragr range and re-rolls on 1's for saves. It's alright, but they are not spectacular in combat either, only the trident doing the work.
Only slight redeeming feature is the fact that you get 2 damage if you hit a unit 9"-18" away. Still, not spectacular.
----------
Javelins seem week sauce. If you want range, get an Order ally or judicators. The addition of a special weapon on the HammerCutors is a great, giving them a bit more punch. With their extra long charge ranage, I would be using these against archers and war machines as only 3 models with a 4+ they won't last long against a proper foe.
Both of these seem to work really well with the Azyros, giving re-rolls of 1 to hit on shooting and would mean you can take shields on your HammerCutors instead of the extra hammer.