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Kataphron Destroyers - Plasma or Grav?
All Grav
All Plasma
1 Grav 2 Plasma
2 Grav 1 Plasma

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Made in gb
Jealous that Horus is Warmaster





The poll contains the possible combinations to a three man Destroyer squad as that is what I use in games. I am partial to 2 Plasma Culverins and 1 Grav-Cannon in my squads but I want to know what you think.
   
Made in us
Loyal Necron Lychguard





Virginia

Grav. All of the Grav. No reason not to take all Grav.

Did I mention Grav?

40k:
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Made in gb
Regular Dakkanaut




Grav every time. Its too damned useful in almost all situations Vs Plasma.
   
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Decrepit Dakkanaut






Springfield, VA

Grav is fantastic, in almost every case, given the capabilities of the Destroyers.
   
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Auspicious Daemonic Herald





Never mix weapons. Mixing weapons is bad
   
Made in hk
Steadfast Ultramarine Sergeant




Unless your meta have lots of deepstrike Terminators that cannot shoot and run in the turn they arrive, i.e. not NSF and not DW iirc. Grav is your better bet. The only situation the Plasma is better is when enemy is in b2b that is when Terminators deep strike. At which time each of your small blast may cover 2 to 3 models.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Considered as anti-infantry weapons, plasma is better against infantry as a class, grav against heavy infantry,

So as usual it depends entirely on what you are fighting, and it makes no sense to ask "which is better" in a vacuum..

Grav is close to useless against ork or guard or tyranid mobs, or eldar, but plasma effective. Plasma is also effective againsg MEQ, but less so than grav. Against MCs grav is the winner. Against vehicles it depends on kind of vehicle.

Incidentally plasma will ID multi-wound T3 models (Eldar and guard characters, Skitarii); grav will not.

It is I think a massive, but common, error to look at the effectiveness of weapons only against their supposedly preferred target, and determine that target based on AP vs. armour save. The prefered target of plasma is not GEQ, or MEQ, or whatever, but infantry as a class. That of grav is anything with a high armor save, regardless of type (MC, infantry, etc.) So plasma is effective against all armies that have infantry. Grav is only effective against MEQ or TEQ; it is useless against GEQ.

I realize that grav amps change this a bit, but Mechanicus does not have those.

So, what are you fighting?

This message was edited 1 time. Last update was at 2015/09/13 07:05:34


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

The problem is that the ROF of grav weapons, combined with the flamer, means they're not so bad against hordes.

Seriously. Your unit has minimum 3 flamers. Stop worrying about hordes.
   
Made in us
Lone Wolf Sentinel Pilot






 Unit1126PLL wrote:
The problem is that the ROF of grav weapons, combined with the flamer, means they're not so bad against hordes.

Seriously. Your unit has minimum 3 flamers. Stop worrying about hordes.


I actually prefer the cover reducing of the phosphor blaster unless I know I'm fighting the Green Tide or lots of Gaunts. Can really come in handy at times.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Unit1126PLL wrote:
The problem is that the ROF of grav weapons, combined with the flamer, means they're not so bad against hordes.

Seriously. Your unit has minimum 3 flamers. Stop worrying about hordes.


The ROF of the grav cannon really does not make it good against hordes. It is actually extremely awful.

vs. Orks, 3 grav cannons do 1/2 x 1/6 = 1/12 x 18 = 1.5 wounds, assuming the orks have no cover.

wooo

(against Kroot in woods they kill .75. )

Now the flamers ARE good against hordes (at close range, which probably isn't where a Destroyer wants to be). But flamers + plasma are better! And the plasma has range.

For me the real issue is that I need something in my army (which I am building) which is good against the Wraithknight that I am sure to come across, which means grav.


Automatically Appended Next Post:

Incidentally, the absolute worst target for grav is low or no armour + cover or invulnerable save + feel no pain or the equivalent. Against something like Mandrakes or Kommandos or Electro Priests it is almost side-splittingly bad.






Automatically Appended Next Post:
Anyway, my point was not about hordes specifically, but that plasma is good against all infantry (it is equally effective against every infantry unit in the game except those that have cover or invulnerable saves), whereas grav is good only against heavy infantry.

So, if infantry is your concern and you are expecting to go up only against heavy infantry (you're fighting Grey Knights, say), take grav. If you are expecting a wider variety (you're fighting Orks, maybe, where you might have both 6+ and 2+), take plasma.

That's my advice anyway.

This message was edited 4 times. Last update was at 2015/09/13 21:31:33


 
   
Made in us
Auspicious Daemonic Herald





Grav is not only good against heavy infantry, its also good against MCs and vehicles. But the thing about being good against light infantry is that that's not really a compliment because all basic shooting is good against light infantry. If you're looking at the difference between plasma and grav you're looking at it for killing heavy infantry and MCs, not light infantry. Grav is better in that regard
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Alcibiades wrote:
 Unit1126PLL wrote:
The problem is that the ROF of grav weapons, combined with the flamer, means they're not so bad against hordes.

Seriously. Your unit has minimum 3 flamers. Stop worrying about hordes.


The ROF of the grav cannon really does not make it good against hordes. It is actually extremely awful.

vs. Orks, 3 grav cannons do 1/2 x 1/6 = 1/12 x 18 = 1.5 wounds, assuming the orks have no cover.

wooo

(against Kroot in woods they kill .75. )

Now the flamers ARE good against hordes (at close range, which probably isn't where a Destroyer wants to be). But flamers + plasma are better! And the plasma has range.

For me the real issue is that I need something in my army (which I am building) which is good against the Wraithknight that I am sure to come across, which means grav.


Automatically Appended Next Post:

Incidentally, the absolute worst target for grav is low or no armour + cover or invulnerable save + feel no pain or the equivalent. Against something like Mandrakes or Kommandos or Electro Priests it is almost side-splittingly bad.






Automatically Appended Next Post:
Anyway, my point was not about hordes specifically, but that plasma is good against all infantry (it is equally effective against every infantry unit in the game except those that have cover or invulnerable saves), whereas grav is good only against heavy infantry.

So, if infantry is your concern and you are expecting to go up only against heavy infantry (you're fighting Grey Knights, say), take grav. If you are expecting a wider variety (you're fighting Orks, maybe, where you might have both 6+ and 2+), take plasma.

That's my advice anyway.


The issue with grav not being good against hordes is that yes, they suck against hordes, but most hordes either want to get somewhat close to you (Orks, Gaunts, Gants, most Daemons) or you outrange (Guard, Sororitas, other Daemons, Chaos Space Marines). So you can easily beat them with either flamers or moving away.

Also, with a very few rare exceptions, they also come with something else Grav is excellent against, like vehicles (Orks, Sororitas, Guard, Chaos Space Marines) or Monstrous Critters (Gaunts, Gants, Chaos Daemons)


Also, plasma Get's Hot! which isn't fantastic on a model with a 4+.

This message was edited 2 times. Last update was at 2015/09/14 04:00:45


 
   
Made in gb
Battleship Captain




But the thing about being good against light infantry is that that's not really a compliment because all basic shooting is good against light infantry.


Which is why this is a more relevant discussion for Kataphron destroyers; a Cult Mechanicus force doesn't actually have much basic small arms fire. They have wierd-ass special weapons and heavy weapons out the wazoo, but not really any 'dudes with rifles'.

By comparison, the other classic grav-bunnies; astartes bikes and centurions, all come with at least one twin-linked bolter on each model.

If the Kataphrons have a Skitarii contingent (with BS4 rapid-fire weapons) or a knight lance (with ordnance templates) in support, then fine. But it's a reasonable concern for pure cult forces.

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Made in us
Quick-fingered Warlord Moderatus





Grav, no question

Plasma is only a consideration in the Convocation that Ignores get hot, and even then you still want grav

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Made in ru
Longtime Dakkanaut



Moscow, Russia

locarno24 wrote:
But the thing about being good against light infantry is that that's not really a compliment because all basic shooting is good against light infantry.


Which is why this is a more relevant discussion for Kataphron destroyers; a Cult Mechanicus force doesn't actually have much basic small arms fire. They have wierd-ass special weapons and heavy weapons out the wazoo, but not really any 'dudes with rifles'.

By comparison, the other classic grav-bunnies; astartes bikes and centurions, all come with at least one twin-linked bolter on each model.

If the Kataphrons have a Skitarii contingent (with BS4 rapid-fire weapons) or a knight lance (with ordnance templates) in support, then fine. But it's a reasonable concern for pure cult forces.


EXACTLY. What else in the codex is there?

Corpuscarii will do huge damage, but they are very squishy and have to get in close.

Breachers are horrible against light infantry (or any infantry except T3-4 multiwound if they have torsion cannons).

So... what else is there? Kastellan robots -- who are really expensive.

Destroyers with plasma are the codex's anti-infantry (as a class, not just heavy infantry) unit.


Automatically Appended Next Post:
Another way of looking at it, in keeping with the Mechanicus theme of maximum overkill, is that the AdMech's anti-horde weapon can also kill Terminators.

This message was edited 3 times. Last update was at 2015/09/17 11:24:14


 
   
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Longtime Dakkanaut





Eye of Terror

I'd go plasma for versatility.

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Warp-Screaming Noise Marine






Grav all the way. Especially if you are like most people and have skitarii allies.

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Ruthless Interrogator





Grav. You have other things for killing hordes. These guys are your MEQ and TEQ killers.


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Made in ru
Longtime Dakkanaut



Moscow, Russia

 DoomShakaLaka wrote:
Grav. You have other things for killing hordes. These guys are your MEQ and TEQ killers.


Unless you have allies, your anti-horde units other than Destroyers are

Corpuscarii (which actually on paper do a hell of a lot of damage)
Kastelan Robots

Anyway as I mentioned above I think that viewing things as anti-x is often misleading. Plasma is anti-x, -y, and -z: it is versatile. It cares not if it is fighting GEQ or MEQ -- it's all the same to plasma. Grav is not. If you bring your grav list and find out that your opponent has brought a horde army, those points have been wasted.



Automatically Appended Next Post:
I am not saying that the OP SHOULD bring plasma -- but that it depends on what he thinks that he is likely to be fighting.

This message was edited 1 time. Last update was at 2015/09/18 06:30:09


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Grab some skitarii and your anti-light infantry is done (even anti-vehicles as well)

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 Unit1126PLL wrote:
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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 WrentheFaceless wrote:
Grav, no question

Plasma is only a consideration in the Convocation that Ignores get hot, and even then you still want grav


most def, it just has more applications. I love plasma, and don't have any other armies that can use grav so im not a fanboy either

 
   
Made in us
Battleship Captain




Oregon

The short range of the plasma seems really limiting.
   
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Decrepit Dakkanaut






Springfield, VA

Grav, again.

Because tau supremacy armor can eat it. 600 points of Grav Destroyers will blenderize it -even without- canticles.
   
 
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