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![[Post New]](/s/i/i.gif) 2015/09/25 17:37:03
Subject: Give vehicles armour saves on glancing hits
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Stalwart Space Marine
Toronto, ON
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Why don't vehicles get armour saves? They should. Vehicle armour is gonna be stronger and thicker than infantry armour in most cases. Let vehicles have a chance to save against glancing hits. Okay, so maybe pen. hits get no save, but the chart could be so simple:
AR:10 = 6+
AR:11 = 5+
AR:12 = 4+
AR:13 = 3+
AR:14 = 2+
Of course a weapon's AP value may still come into effect. What do you think?
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5000+ pts 2000+ pts DS:80S+GMB++IPw40k091+D+A++/mWD-R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2015/09/25 18:26:19
Subject: Give vehicles armour saves on glancing hits
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Missionary On A Mission
Northern CO
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There was an extended thread about this some time ago. I'll summarize my thoughts on the matter from there, coupled with thinking since then:
In short, vehicles having armor saves isn't a bad idea, but saves scaling with AV doesn't actually solve the problem. Basically, AV14 rarely gets sanded to death anyway - with a 2+ it never would, essentially, except maybe by lucky Necrons. AV14 dies to one-shots from proper AT weapons - which this would help not one iota against. Contrariwise, AV10 usually dies to hull point depletion from fast-firing, medium-strength, weak-AP weapons like scatter/multi-lasers, heavy bolters, pulse rifles, tesla destructors, autocannons and such, which a 6+ armor save helps barely at all against.
My counterproposal is this: All vehicles get a 4+ armor save, with a special rule called Resilient, that works as such:
Resilient: A model with the Resilient special rule may take armor saves against weapons with an AP value equal to its armor save, though weapons with a lower AP still ignore the armor save as usual.
Therefore, you'd still have your 4+ against autocannons, heavy bolters, gauss blasters, missile pods and assault cannons.
I suggest that instead of just a 3+ save, because the 3+ is simply too likely to succeed, and a 5+ is simply too easy to bypass, even with Resilient. Making this a cover or invulnerable save has problems, too - we really don't want most vehicles that don't have cover or shielding or the like shrugging off a lascannon or a meltagun, do we?
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![[Post New]](/s/i/i.gif) 2015/09/25 18:28:09
Subject: Give vehicles armour saves on glancing hits
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Mutilatin' Mad Dok
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devinple wrote:Why don't vehicles get armour saves? They should. Vehicle armour is gonna be stronger and thicker than infantry armour in most cases. Let vehicles have a chance to save against glancing hits. Okay, so maybe pen. hits get no save, but the chart could be so simple:
AR:10 = 6+
AR:11 = 5+
AR:12 = 4+
AR:13 = 3+
AR:14 = 2+
Of course a weapon's AP value may still come into effect. What do you think?
I saw one that went like this:
AV 10-11: 4+
AV 12: 3+
AV 13: 2+
AV 14: 2+ 5++
This way most vehicles lose their Armor Save to guns that should be targeting them. ALso i believe that they also gave Ordinance weapons a +1 on the Damage chart, cuz an Earthshaker round should be able to pop a vehicle. Automatically Appended Next Post: jade_angel wrote:There was an extended thread about this some time ago. I'll summarize my thoughts on the matter from there, coupled with thinking since then:
In short, vehicles having armor saves isn't a bad idea, but saves scaling with AV doesn't actually solve the problem. Basically, AV14 rarely gets sanded to death anyway - with a 2+ it never would, essentially, except maybe by lucky Necrons. AV14 dies to one-shots from proper AT weapons - which this would help not one iota against. Contrariwise, AV10 usually dies to hull point depletion from fast-firing, medium-strength, weak- AP weapons like scatter/multi-lasers, heavy bolters, pulse rifles, tesla destructors, autocannons and such, which a 6+ armor save helps barely at all against.
My counterproposal is this: All vehicles get a 4+ armor save, with a special rule called Resilient, that works as such:
Resilient: A model with the Resilient special rule may take armor saves against weapons with an AP value equal to its armor save, though weapons with a lower AP still ignore the armor save as usual.
Therefore, you'd still have your 4+ against autocannons, heavy bolters, gauss blasters, missile pods and assault cannons.
I suggest that instead of just a 3+ save, because the 3+ is simply too likely to succeed, and a 5+ is simply too easy to bypass, even with Resilient. Making this a cover or invulnerable save has problems, too - we really don't want most vehicles that don't have cover or shielding or the like shrugging off a lascannon or a meltagun, do we?
This...is intriguing. Honestly i have no problem with my Ork Trukk getting wrecked by an Autocannon, i mean thats what its for. the HB and the Bolters where kinda driving me nuts though  I may give this rule a shot as it sounds decent.
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This message was edited 1 time. Last update was at 2015/09/25 18:31:05
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![[Post New]](/s/i/i.gif) 2015/09/26 12:03:34
Subject: Give vehicles armour saves on glancing hits
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Worthiest of Warlock Engineers
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Personally I think we should just drop HP's all together and go back to the good old Damage Charts system.
Make a Glancing hit unable to do more than immobilise or blow a weapon off and make a penetrating hit almost always fatal (at least 50% of the time).
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/09/27 12:03:32
Subject: Give vehicles armour saves on glancing hits
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Painlord Titan Princeps of Slaanesh
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Make it so glancing can never wreck a vehicle but helps real anti tank weapons destroy a tank by removing all but the last hp.
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![[Post New]](/s/i/i.gif) 2015/09/27 14:38:43
Subject: Give vehicles armour saves on glancing hits
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Worthiest of Warlock Engineers
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Filch wrote:Make it so glancing can never wreck a vehicle but helps real anti tank weapons destroy a tank by removing all but the last hp.
Its a glancing hit. It is a hit that has bounced off, but unlike all the others which have also bounced off, it has hit something of mild importance. Like a track or a gun. Glancing hits should never be able to destroy a vehicle and should, if this awful HP system is retained, be able to remove HP's.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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