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Made in us
Mutilatin' Mad Dok





Ya, don't think i need to explain why im doing this Now im only gonna write out whats in the Formation if something changed, or i made it up, otherwise im just gonna list the Formations and list any rules changes they may have. Note that this formation will use stuff from my Ork Errata

Da Big Waaaagh!!

Restrictions
This Detachment must include at least 1 Core choice. For each Core choice you must include between 1 and 10 Auxiliary choices, in any combination, and up to one Command choice. Only the Formations listed here may be included in this Detachment.

Note: No Formation in this detachment has Da Boss is Watchin or Da Biggest and Da Best. Also you can use Relics from both Waaagh! Ghazghkull and Codex Orks in any combination, as well as having more than one Relic per model.

Special: When building an army using this detachment choose either the Eternal Waaagh! or Da Right Boyz Fer Da Job. This will be your Command Benefit, if you choose Eternal Waaagh! your Warlord must have the Waaagh! special rule, and if you chose Da Right Boyz Fer Da Job your Warlord must be a Big Mek, Painboss or a Warphead.

Command Benefits
Da Boss:If this Detachment is chosen as your primary Detachment, your Warlord may re-roll his Warlord trait.

Eternal Waaagh!: If this Detachment contains your Warlord and he has the Waaagh! special rule he can call a Waaagh! each and every turn, including the first.

Im Da Boss Now!: If your Warlord with the Waaagh special rule dies, nominate one Character in your army. They become Da Boss and gain the Waaagh special rule.

Da Right Boyz Fer Da Job: If your Warlord does not have the Waaagh! Special Rule he may select 0-3 of the appropriate Oddboy. Warpheads bring Weirdboyz, Big Meks get Meks, and Painbosses get Painboyz. These choices do not take up Auxiliary choices.

Krump'em Lads!: All units in this detachment gain the Hammer of Wrath special rule and resolve Hammer of Wrath attacks at +1 Strength. Furthermore, if a unit already had the Hammer of Wrath rule they cause D3 Hammer of Wrath hits instead of 1.

Command:
Council of the Waaagh!
Mogrok's Bossboyz
Da Leftenants

Da Leftenants
0-2 Big Meks
0-2 Painbosses
0-2 Warpheads
For every Big Mek, Painboss, or Warphead chosen you may purchase a single Mek, Painboy, or Weirdboy respectively.

Core
Green Tide

Da Warband
1 Warboss
3-8 Boyz Mobz
0-4 Gretchin
1-3 Nobz or Meganobz (in any combination)
0-2 Deff Dredds
0-2 Gorkanaughts or Morkanaughts (in any combination)

Howling Horde:Units in this formation gain the Hammer of Wrath Special Rule. If they already have it they resolve Hammer of Wrath hits at +1 Strength. (This stacks with the Krump'em Ladz though units from this Formation will not cause D3 Hammer of Wrath hits)

Warbiker Mob
1 Warboss on a Bike
0-1 Big Mek on Bike
0-1 Painboss on Bike
2-6 Warbikers
1-3 Nob Bikers

Run'em Down: Units from this Formation's Hammer of Wrath hits have Shred.
Dakka Dakka Dakka!!!: When Turbo Boosting the unit may fire at BS 2 instead of 1.

Auxiliary
Dakkajet Skwadron
Ghazghkull's Bullyboyz
Da Vulcha Skwad
Badrukk's Flash Gitz
Blitz Brigade
Red Skull Kommandos
Gorkanaught Krushin Krew
Air Armada
Blitza Bomba Skwadron
Burna Bomba Skwadron

Mekboyz Big Stuff
Add Looted Wagon to the options

Runtz
1-4 Gretchin
0-3 Killa Kans
Restrictions: Must have one Gretchin unit per Killa Kan unit

Grot Effigy: Gretchin within 6" of a Killa Kan unit from this Formation gain Fearless
Get it Back Up!: When a Killa Kan is Wrecked and there is a unit of Gretchin within 6" of the model at the beginning of the controlling player's turn, roll a D6 adding +1 per 10 Gretchin beyond the first within 6". On a 6+ the Killa Kan is restored to full Hull Points and may act normally. Note: A Killa Kan that suffers an Explodes result cannot benefit from Get It Back Up! as there isn't enough parts left to get it back in the fight.

Dredd Mob
1 Big Mek
1-2 Gorkanaughts or Morkanaughts (in any Combination)
1-4 Deff Dredds
2-4 Killa Kans

Wall of Steel Errata: Add "If this unit would already cause D3 Hammer of Wrath hits, they instead cause D3+2 Hammer of Wrath hits"

Speshulists
1-3 units of Stormboyz, Lootas, Tankbustas, Kommandos, Burna Boyz, or Flash Gitz. (Note you must choose only one unit type when choosing this Formation)

Speed Freaks:
1-4 Warbikes or Deffkoptas (in any combination)
0-3 Warbuggies
0-3 Boyz Mobz which must take a dedicated transport and must have one Warbiker mob per Boyz Mob

Hitem in Da Side!!: Warbuggies and Deffkoptas in this Formation gain the Acute Senses Special rule. Warbikers gain the Scout special Rule
Follow Dem!: If the Boyz Mob from this formation is placed in Reserve do not make Reserve rolls for it. Instead it choose a Mob of Warbikers for each Trukk. When the Warbikers come in from Reserves so do the Trukks and they must deploy within 6" of the Warbikers.

Warphead Coven
3 Warpheads*
Restrictions: Warpheads in a Warphead Coven lose their Independent Character rule and are fielded as a single unit.
*May substitute a Warphead for Old Zogwart

I can See Da Future!: Warpheads in the Warphead Coven add Divination to the list of Disciplines they may generate powers from.
Double Double, Toil And Trouble: The Warphead Coven generates on additional Power from the Divination discipline, this power is shared amongst all Warpheads in the Formation. Note: This extra Power does not prevent the individual Warpheads from gaining Psychic Focus.
Enemies Burn and Their Blood Bubble!: Warpheads from the Warphead Coven harness Warp Charges on a 3+ when they are manifesting powers from the Powers of the Waaagh Discipline.

Thats what i've got for now, i will probably go through some of the other formations later and rework them a bit, but for now tell me what you think.

This message was edited 20 times. Last update was at 2016/05/02 21:43:01


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Krazed Killa Kan






Looks like a wishlist.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Mutilatin' Mad Dok





 TedNugent wrote:
Looks like a wishlist.


Ok maybe a little, but ive never actually written a Formation before and i just wrote like 5 of them

Any particularly egregious ones?

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Roarin' Runtherd




St Louis

It's better than what GW wrote. I don't mean that to be a backhanded compliment. I could work with this and utilize several play styles whereas I can't work with GW's garbage.

I feel that you've already put more time and thought into it than GW.

   
Made in us
Mutilatin' Mad Dok





 wormark wrote:
It's better than what GW wrote. I don't mean that to be a backhanded compliment. I could work with this and utilize several play styles whereas I can't work with GW's garbage.

I feel that you've already put more time and thought into it than GW.


My goal was to facilitate multiple playstyles, and i think ive accomplished that.

Also more time? This took me less than an hour, so i hope not, as for thought. Well im just gonna take the compliment

Really all i did is just take their MFD and beef it up a bit. I mean HoW is great, just not at S 3, also having our entire bonus get shut down cuz our Warboss dies just sucks.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Hierarch





I would like to say that I don't like the bonus for Da Warband, if only because it has no effect outside of the decurion, which is the opposite to the warband's current problem but is still a problem. Maybe make it give HoW, but if you already have it it gives +1 Strength?

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Mutilatin' Mad Dok





 Swampmist wrote:
I would like to say that I don't like the bonus for Da Warband, if only because it has no effect outside of the decurion, which is the opposite to the warband's current problem but is still a problem. Maybe make it give HoW, but if you already have it it gives +1 Strength?


Well i feel dumb now. Going with your suggestions as its the simplest.

Edit: It has been fixed

This message was edited 1 time. Last update was at 2016/02/21 20:27:40


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ca
Secretive Dark Angels Veteran




Canada

how about orks dont get one and instead get bonuses elsewhere via other means, orks dont get organize or have formations or plans. they dont stand at attention in parade lines. they be steady mobin.


This message was edited 1 time. Last update was at 2016/02/21 22:04:22


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Some minor technical stuff:

I think Warbiker Cavalcade should just be named "Warbike Mob" Cavalcade sounds a little highbrow for Orks

For "Da Right Boyz Fer Da Job", the wording might cause some RAW weirdness. If I recall selecting a warlord happens at the beginning of the game but after unit selection, so this runs into a problem where you can't really use the rule at all. I get the spirit of the rule (if your warlord isn't a warboss, you can bring some extra hands in) but just note that this opens up a possibility that the rule won't function. Alternatively, maybe allow him to bring these models for free, kinda like summoning but without the warp charges or poofy poofs.

Now, some suggestions:

For Speed Freaks, maybe add the option to bring a unit of 10 ork boyz in a trukk. Currently the three units in there seems a bit lonesome.

You may also wanna consider a formation consisting of only Deffkoptas and Ork planes. Maybe called "Blitzwings" and give it a Transformers reference.


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Mutilatin' Mad Dok





 MechaEmperor7000 wrote:
Some minor technical stuff:

I think Warbiker Cavalcade should just be named "Warbike Mob" Cavalcade sounds a little highbrow for Orks

For "Da Right Boyz Fer Da Job", the wording might cause some RAW weirdness. If I recall selecting a warlord happens at the beginning of the game but after unit selection, so this runs into a problem where you can't really use the rule at all. I get the spirit of the rule (if your warlord isn't a warboss, you can bring some extra hands in) but just note that this opens up a possibility that the rule won't function. Alternatively, maybe allow him to bring these models for free, kinda like summoning but without the warp charges or poofy poofs.

Now, some suggestions:

For Speed Freaks, maybe add the option to bring a unit of 10 ork boyz in a trukk. Currently the three units in there seems a bit lonesome.

You may also wanna consider a formation consisting of only Deffkoptas and Ork planes. Maybe called "Blitzwings" and give it a Transformers reference.



But i like Cavalcade.....

Oh ya, Derp. I'll have to figure out how to make that work.

That sounds reasonable, should the Trukk have Scout like the Bikers or should it just be stock?

Also i like Blitzwing, now to figure out what its gonna do......

Edit: Added the Trukk Boyz to the Speed Freaks, and now they do the Ravenguard "follow from Reserves thing". Im pretty sure im gonna need to clean up the wording there.

This message was edited 1 time. Last update was at 2016/02/21 23:05:07


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in dk
Flashy Flashgitz




 TedNugent wrote:
Looks like a wishlist.

It is a wishlist, and how the Great Waaagh!-band should have looked. Easy peasy.

Howling Horde and Krump 'Em Lads! Seems a bit on the heavy side. Nobz HoW at S6 now!
I suggest rewording:
Krump'em Lads!: All units in this detachment gain the Hammer of Wrath special rule. Furthermore, if a unit already had the Hammer of Wrath rule they cause D3 Hammer of Wrath hits instead of 1.

This way Howling Horde remains interesting with HoW S4 for boyz and S5 for nobz. Which is fine.

Whats a painboss?

I am not too fond of the name Warbiker Cavalcade, sounds like dark eldars. Warbiker Horde maybe, or Evil Sunz Warbikers?

Run'em Down: Units from this Formation cause d3 Hammer of Wrath hits.
It's redundant due to wording in Krump ' Em Lads! Maybe +1S HoW instead? What I really would like to get was something that could stand up against Ignore Cover.

Punch It!: Units from this formation get +1 Cover saves when they Turbo Boost.
So warbikes get a 2+ cover save? That's way overkill. Rather give them 6" reposition, ignore dangerous terrain or something like that. Overall they need to be easy to see apart from the Speed Freaks warbikers during games, so the less special rules the better.

Dreadmob is really fine with the options for units you've given, and their Ere We Go! Don't go overboard with HoW.

I like the Follow Dem! idea


For some ideas of my own: How about a super kustom force field? Each big mek leftenant with a KFF can have mek (15 points) with a KFF (50 points), allowing the orks to spread the 5++.
Wyrdboy Gathering: If having 3-4 warpheads/wyrdboyz you gain access to warp charge 3 powers.
-Greater Kill Bolt. Range 18", AP1, Assault 1, Armourbane.
-Bigger Power Vomit: Template, S8, AP2, Assault 1,Torrent.
-Da Stomp: Same as Da Krunch but each wierdboy beyond the first adds +1 to strength roll and lowers AP by 1. This can also affect if Da Stomp will be resolved multiple times.

With love from Denmark

 
   
Made in us
Mutilatin' Mad Dok





Waaargh wrote:
 TedNugent wrote:
Looks like a wishlist.

It is a wishlist, and how the Great Waaagh!-band should have looked. Easy peasy.

Howling Horde and Krump 'Em Lads! Seems a bit on the heavy side. Nobz HoW at S6 now!
I suggest rewording:
Krump'em Lads!: All units in this detachment gain the Hammer of Wrath special rule. Furthermore, if a unit already had the Hammer of Wrath rule they cause D3 Hammer of Wrath hits instead of 1.

This way Howling Horde remains interesting with HoW S4 for boyz and S5 for nobz. Which is fine.

Whats a painboss?

I am not too fond of the name Warbiker Cavalcade, sounds like dark eldars. Warbiker Horde maybe, or Evil Sunz Warbikers?

Run'em Down: Units from this Formation cause d3 Hammer of Wrath hits.
It's redundant due to wording in Krump ' Em Lads! Maybe +1S HoW instead? What I really would like to get was something that could stand up against Ignore Cover.

Punch It!: Units from this formation get +1 Cover saves when they Turbo Boost.
So warbikes get a 2+ cover save? That's way overkill. Rather give them 6" reposition, ignore dangerous terrain or something like that. Overall they need to be easy to see apart from the Speed Freaks warbikers during games, so the less special rules the better.

Dreadmob is really fine with the options for units you've given, and their Ere We Go! Don't go overboard with HoW.

I like the Follow Dem! idea


For some ideas of my own: How about a super kustom force field? Each big mek leftenant with a KFF can have mek (15 points) with a KFF (50 points), allowing the orks to spread the 5++.
Wyrdboy Gathering: If having 3-4 warpheads/wyrdboyz you gain access to warp charge 3 powers.
-Greater Kill Bolt. Range 18", AP1, Assault 1, Armourbane.
-Bigger Power Vomit: Template, S8, AP2, Assault 1,Torrent.
-Da Stomp: Same as Da Krunch but each wierdboy beyond the first adds +1 to strength roll and lowers AP by 1. This can also affect if Da Stomp will be resolved multiple times.


Ok, Firstly HoW works off of the units base Strength, so Nobz are S4 and Boyz are S3, thus why Krump'em Ladz is the way it is. Edit: Im an idiot and didn't realize you where talking about Da Warband Nobz

Painboss is in my Errata, and the Link is in the OP

How are Warbikers getting 2+ cover? Jink is only a 4+, and if you Turbo boost its a 3+. Im forgetting something arent I? *checks codex* I forgot that they already do that.... Ok gonna remove that

Those are interesting ideas, expands the options for Meks from "Weird special weapon dude" to Mini Mek, which they should be.

Also i love the Weirdboy Conclave idea, totally gonna work on that.

Edit: Punch it has been replaced with Dakka Dakka Dakka!! Which lets them fire at full BS when they Turbo boost or Jink. No i havent heard of this "Ravenwing"

This message was edited 3 times. Last update was at 2016/02/23 23:55:11


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Mutilatin' Mad Dok





Ok, fixed a few oversights on my part, such as Killa Kans only being available in the Dread Mobb formation and not being able to get Looted Wagons

Also i've (hopefully) fixed the rules dysfunction for Da Right Boyz Fer Da Job

Just added the Warphead Coven

This message was edited 1 time. Last update was at 2016/02/23 00:47:50


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Mutilatin' Mad Dok





Added Green Tide as a Core option, as some people just want to field a crap ton of Boyz in one big Mob

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in gb
Brainy Zoanthrope






Perhaps Im da boss now - rather than transferring to any character which feels odd, just allow the transfer to any other warboss, so you can take an extra one as insurance.

Also warphead coven feels a bit over the top - if you compare it to space marines you have additional powers plus additional disciplines plus better AP as well as the better warp harnessing that space marines get. Perhaps a single additional power, plus the additional warp harnessing would be enough.

   
Made in us
Mutilatin' Mad Dok





 RFHolloway wrote:
Perhaps Im da boss now - rather than transferring to any character which feels odd, just allow the transfer to any other warboss, so you can take an extra one as insurance.

Also warphead coven feels a bit over the top - if you compare it to space marines you have additional powers plus additional disciplines plus better AP as well as the better warp harnessing that space marines get. Perhaps a single additional power, plus the additional warp harnessing would be enough.



Ya, you're probably right, on top of this most of the Offensive Powers of the Waaagh are already Ap 3 or better I just went all Witch Coven on it

Edit: Its been toned down and the Bonus Power must be generated from Divination

This message was edited 1 time. Last update was at 2016/02/24 17:47:38


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
 
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