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Made in us
Krazy Grot Kutta Driva





UC Irvine

So I recently bought a big lot of CAMs and in the lot I got part of the finecast terminator sorcerer. I chopped the legs and swapped them with another terminator as they were more robelike and now I need to slap some arms on.

So, what's the best way to kit and run this guy? Sorcerer/Lord, Marks, Artifacts, loadout, deployment, tactics. Go
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




I read about one guy who'd roll on Sanctic, attach him to Warp Talons with MoT, then Gate around the map blinding fools before attacking them with S6 Lightning Claws and either a 2++ or 3++ save depending on if he popped Sanctuary or allied Grimoire.

There might be stronger builds, but this one seems the most hilarious

This message was edited 1 time. Last update was at 2015/10/09 03:56:59


 
   
Made in us
Decrepit Dakkanaut




Eh, might as well be a Sorcerer. Unless it's Typhus, Terminator Lords are pretty bad.

Force Weapon should be an Axe, and Sigil is recommended, though depending on the retinue isn't necessary. Then you've to run him with Obliterators, as they'll all have 2+ saves and tank different attacks.

NEVER mark your Sorcerer though. You want the focused discipline bonus.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






Yoyoyo wrote:
I read about one guy who'd roll on Sanctic, attach him to Warp Talons with MoT, then Gate around the map blinding fools before attacking them with S6 Lightning Claws and either a 2++ or 3++ save depending on if he popped Sanctuary or allied Grimoire.


MoT specifies you can't get better than 3++ cause you're CSM.

This message was edited 1 time. Last update was at 2015/10/09 06:05:44


 
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

Yoyoyo wrote:
I read about one guy who'd roll on Sanctic, attach him to Warp Talons with MoT, then Gate around the map blinding fools before attacking them with S6 Lightning Claws and either a 2++ or 3++ save depending on if he popped Sanctuary or allied Grimoire.

There might be stronger builds, but this one seems the most hilarious


This sounds troll worthy but only being able to dump 2ml into it doesn't give me the greatest chance of pull in it off. Gate lets you dwepstrike units already on the table? Really?!
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

SirSweetroll wrote:
Yoyoyo wrote:
I read about one guy who'd roll on Sanctic, attach him to Warp Talons with MoT, then Gate around the map blinding fools before attacking them with S6 Lightning Claws and either a 2++ or 3++ save depending on if he popped Sanctuary or allied Grimoire.

There might be stronger builds, but this one seems the most hilarious


This sounds troll worthy but only being able to dump 2ml into it doesn't give me the greatest chance of pull in it off. Gate lets you dwepstrike units already on the table? Really?!


This is the best strategy I have ever seen for Warp talons

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Made in gb
Proud Triarch Praetorian





I have never even considered rolling Santic for a CSM sorceror...

And yes, GoI is remove from current location, DS anywhere within 24" of you location. Warpflame wouldnt allow you to repeatedly blind people, as it specifies from reserve.

But other than that, I actually think a Santic Chaos Sorceror would be a terrifying possibility.

Worse, would be Arihman generating two Tzeentch & two santic powers, allowing for possibly two Vortexes in the same psychic phase

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Watch Fortress Khareth - 6k
Cadmus Outriders - 8k
Alpha Legion Raiders - 6k  
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

If a satanic sorcerer rolling with a few power maul terminators got hammer head they could instakill t4 bonus points for GoI to redeploy units and ruin any "just as planned"
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




SirSweetroll wrote:
If a satanic sorcerer rolling with a few power maul terminators got hammer head they could instakill t4 bonus points for GoI to redeploy units and ruin any "just as planned"
You've also got access to an AP3 Torrent flamer that will reroll wounds if you can get it Twin-Linked.

You can run but you can't hide!

It'd be hilarious to see a bunch of Terminators and Warp Talons running power armies off the table. Go go go CSM
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I think the right way to go here would be to have two sorcerers.

One sorcerer specializes in Sanctic and hopefully gets Gate of Infinity.

The other sorcerer is Ahriman the Annihilator who picks up Psychic Shriek (Telepathy Primaris) and Smite (Biomancy Primaris).

Both are grouped together. The sorcerer spams Gate of Infinity to port Ahriman's Obliterators all over the map, wrecking vehicles as they pop in while Ahriman triple casts Psychic Shriek or Smite according to what he's up against. Repeat each turn and watch as models get deleted rapidly from the enemy forces with NO PLACE SAFE TO HIDE!

If you don't get Slay the Warlord on Turn 1, you did it wrong.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

 Arkaine wrote:
I think the right way to go here would be to have two sorcerers.

One sorcerer specializes in Sanctic and hopefully gets Gate of Infinity.

The other sorcerer is Ahriman the Annihilator who picks up Psychic Shriek (Telepathy Primaris) and Smite (Biomancy Primaris).

Both are grouped together. The sorcerer spams Gate of Infinity to port Ahriman's Obliterators all over the map, wrecking vehicles as they pop in while Ahriman triple casts Psychic Shriek or Smite according to what he's up against. Repeat each turn and watch as models get deleted rapidly from the enemy forces with NO PLACE SAFE TO HIDE!

If you don't get Slay the Warlord on Turn 1, you did it wrong.


I wish you could get Gate of infinity of multiple times from the same unit in one phase. Then you could really make a unit zip and fry
   
Made in gb
Longtime Dakkanaut




.. already said this a few too many times.. but CHAINFIST. cos punching. Slaughterers horns for more attacks. Balestar could be alright. Spell familiar otherwise. Combat familiar (well my sorc has a fleshhound..). Force Axe (yes it doesn't stack whatever its what khorne wants).

Rolling santic can be golden. Hammerhand,.. is joyous. the others aren't great. so its risky.

Terminator armour is too slow, so its dreadclaw or land raider. Or hound slingshot.

DFTT 
   
Made in us
Been Around the Block





I know this doesnt help your exact question but Sorcerer on a bike is better, can still get the same level save (2+/4++), moves faster, has jink, has more toughness, has a gun, etc etc.

Terminators are just bad but if you want to use them they need a transport to actually get anywhere which means for CSM we only have the Landraider option really. Even the FW Dreadclaw is bad because it has a chance to eat said Sorcerer. Deep Strike also isnt much an option because of no beacons, and taking your sorcerers magic off the table is bad.

So. Yea. Landraider (or FW assault vehicles) or nothing the Terminator Sorcerer CAN hurt will he actually get to.

Also marking your sorcerer doesnt remove the bonus from disciplined exactly, read the brb. But! Its still bad 90% of the time because the Chaos magic is junk. Mark of Tzeentch and Nurgle can be good though.
   
Made in gb
Longtime Dakkanaut




If you go in a dreadclaw, then take one level on maelific and suddenly you're a technomancer! No random eatings and you can even feed your claw minions to make it feel better.

This message was edited 1 time. Last update was at 2015/10/10 05:45:30


DFTT 
   
Made in gb
Proud Triarch Praetorian





 Arkaine wrote:
I think the right way to go here would be to have two sorcerers.

One sorcerer specializes in Sanctic and hopefully gets Gate of Infinity.

The other sorcerer is Ahriman the Annihilator who picks up Psychic Shriek (Telepathy Primaris) and Smite (Biomancy Primaris).

Both are grouped together. The sorcerer spams Gate of Infinity to port Ahriman's Obliterators all over the map, wrecking vehicles as they pop in while Ahriman triple casts Psychic Shriek or Smite according to what he's up against. Repeat each turn and watch as models get deleted rapidly from the enemy forces with NO PLACE SAFE TO HIDE!

If you don't get Slay the Warlord on Turn 1, you did it wrong.
I would like to point out, that as a ML4 Tzeentch psyker, you still have 1 power to roll with taking those two.

Unless something else would be clearly the better option based on you game, I would actually recomend fishing for VoD. Ridiculously risky, but given the tactic at hand, the possibility of dropping 3 D blasts in one turn is very amusing to me.



As an offhand, unless I'm missing something, you could move-shoot-move using GoI if both the psykers had it, yes?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Watch Fortress Khareth - 6k
Cadmus Outriders - 8k
Alpha Legion Raiders - 6k  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 IHateNids wrote:
As an offhand, unless I'm missing something, you could move-shoot-move using GoI if both the psykers had it, yes?


No squad may perform the same power more than once per turn. So even though both psykers have GoI, only one can cast it because they are both in the same squad.

It's called a thick skin. The Jersey born have it innately. 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




You know I have another idea.

Crimson Slaughter
1) ML3 Sorc - Daemonheart (2+) Blight Grenades, Prophet of the Voices, 175pts
2) 10x Possessed - 260pts
Daemons
3) ML4 Fateweaver - 300pts

The entire unit is Daemon, Fearless, Fleet, and rolls on the table 1-Gains Shrouded, 2-Beasts, 3-Rending and 3++. Furthermore it's Obsec!

The unpredictability is a killer but with Fateweaver you have a 56% chance to get the result you want. As you roll at the beginning of the turn, there's even a chance to roll Shrouded, then confer it to the other when you link up. Depending on Marks/Icons you can get either I5/FNP or Rage/Counterattack/Furious Charge.

So you can make a little mini-Deathstar out of this with a little luck. More ideas to chew on for ya

This message was edited 3 times. Last update was at 2015/10/10 20:02:58


 
   
Made in us
Decrepit Dakkanaut




Daemonheart keeps getting thrown around, but that's a terrible idea. IWND isn't too helpful with just 2 wounds, so 30 points is a lot for a 2+ save.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




Slayer-Fan123 wrote:
Daemonheart keeps getting thrown around, but that's a terrible idea. IWND isn't too helpful with just 2 wounds, so 30 points is a lot for a 2+ save.
As you're taking Prophet you get a 5++ from the Daemon USR.

If you take a wound from Perils, it gives you a way to get it back.

This message was edited 1 time. Last update was at 2015/10/10 20:07:24


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ehhhh saying that you cannot use the same power from 2 different psykers in a unit doesnt have much to stand on considering ITC had to faq it. So yes, if it is an ITC event, you must follow that.. but in casual play? Dubious. Like how 2+ can be re-rolled for 2+ in casual play.


Automatically Appended Next Post:
Like I said, if your friends follow ITC then by all means. If not, I'd use the same power in a unit all day. It's not OP.. you're using Tzeentch units after all

This message was edited 1 time. Last update was at 2015/10/11 00:09:33


 
   
Made in us
Lesser Daemon of Chaos




New England

Yoyoyo wrote:
You know I have another idea.

Crimson Slaughter
1) ML3 Sorc - Daemonheart (2+) Blight Grenades, Prophet of the Voices, 175pts
2) 10x Possessed - 260pts
Daemons
3) ML4 Fateweaver - 300pts

The entire unit is Daemon, Fearless, Fleet, and rolls on the table 1-Gains Shrouded, 2-Beasts, 3-Rending and 3++. Furthermore it's Obsec!

The unpredictability is a killer but with Fateweaver you have a 56% chance to get the result you want. As you roll at the beginning of the turn, there's even a chance to roll Shrouded, then confer it to the other when you link up. Depending on Marks/Icons you can get either I5/FNP or Rage/Counterattack/Furious Charge.

So you can make a little mini-Deathstar out of this with a little luck. More ideas to chew on for ya


Fateweaver has the Daemonic Instability rule, so he can only join units comprised of models that all have Daemonic instability.
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 KhorneontheCobb wrote:
Fateweaver has the Daemonic Instability rule, so he can only join units comprised of models that all have Daemonic instability.
That's not how it works. He lets you reroll one D6 each turn. That's all you need, to get the Possessed rule you're looking for.

You can attach a KDK Herald though I think? Which is an interesting concept.

This message was edited 1 time. Last update was at 2015/10/11 05:08:55


 
   
 
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