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Vehicles in HoR Killteam-am I missing something?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Shadowy Grot Kommittee Memba






Why are only walkers and transport vehicles allowed in HoR Killteam? I was all excited to run Speed Freek orks like my old Gorkamorka gang, but I don't see Warbuggies or Trakks in here anywhere, despite stuff like Dreadnoughts and Drop Pods being allowed which break the traditional Killteam rules. Am I missing an option somewhere or were stuff like this, Vypers, etc left our of HoR?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Longtime Dakkanaut





Toronto

Probobly because they can be extremely hard to deal with, so the creators have decided to keep them pretty limited (afaik, the only dread is a crippled hero that costs a hell of a lot to upkeep)

Krak and melta bombs are one shot only, and you MIGHT have 2 or 3 special weapons in your crew, so the ability to deal with any more than a single light vehicle gets pretty difficult. I had a slog of a time trying to tackle two scout sentinels with chaos marines. Something like speedfreaks would absolutly trash the system


   
Made in us
Shadowy Grot Kommittee Memba






Include one plasma gun, you're glancing on threes and exploding 1/3 of the time?

I can take two 11/11/10 walkers with S10 melee, that's fine.

I can take an 11/11/10 open topped transport with an ordnance large blast, that's fine.

A space marine player can take a friggin centurion with 2+, T5 2W

But a 10/10/10 open topped HP2 vehicle with one gun would imbalance the system?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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