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Tau hands as only 4 fingers, so you might want to mess with that too.
Anyway, for your force the first thing you need is an HQ. A battlesuit commander is the eight choice most times.
At that point you can run a legal CAD, and very close to a hunter cadre, a hammerhead or broadsides will unlock the hunter (so will a stormsurge but I won't recommend it to a new Tau player)
A riptide/ghostkneel will also be good choices for a heavy lifter in your force.
Beyond that, impossible to say without knowing your desired playstyle, tau got multiple plays types and each is governed by different units. (except the mixed style, who can incorporate nearly anything, but is more of a random mash than a grand strategy)
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