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Made in us
Cultist of Nurgle with Open Sores






Baton Rouge, La

Of all the formations and detachments currently available for the various armies, what have you found to be the best/coolest/most effective? List as many as you want.

I can clearly not choose the wine in front of you  
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

The Tau Riptide Wing is basically a no-brainer, and asfar as I'm concerned, broken.

Another one is the Adeptus Mechanicus War Convocation. By itself, it's fun to play against with a decent list. If you combine it to the Blood Angels Flesh Tearers Strike Force, it becomes broken.

Necron Canoptek Harvest combined with Reclamation Legion is a really effective combination, however not as dominant as it used to be during it's time of release, as more ridicilous stuff has ( once again ) been published after it.

   
Made in us
Hellish Haemonculus






Boskydell, IL

Top marks: grotesquerie, Decurion, Gladius ((not in order, lol).


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Tau Ethereal Council plain sucks. A bunch of 3-7 extra VPs for the enemy in a T3 Sv- package.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Longtime Dakkanaut





UK

Coolest for me would be Bullyboyz. Best one that Orks have, due to mitigating Mob Rule with Fearless. WS5 and Fear are just cherries on the top. I just need to get the models for them lol.

Best one would probably go to Riptide Wing. Why GW keeps putting Apoc in standard games I don't know.

Most effective probably goes in hand with best. But I do like Canoptek Harvest, making Canoptek Wraiths what they are.

YMDC = nightmare 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Shadowstrike Kill Team coupled with the Talon Strike Force is pretty neat. The SKT can automatically pass or fail reserve rolls, and the TSF lets you roll for reserves Turn 1 (albeit at 4+, but doesn't matter). SKT can also charge out of deep strike. So it makes for a great alpha strike.

This message was edited 1 time. Last update was at 2016/01/08 13:33:14


5250 pts
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30K 2500 pts 
   
Made in gb
Lethal Lhamean




Birmingham

I always enjoy running the Dark Artisan formation. A Talos, Cronos and Haemonculus joined as a squad can be pretty lethal, but works best as a bullet soak and distraction because of how much damage it'll do in close combat.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

casvalremdeikun wrote:Shadowstrike Kill Team coupled with the Talon Strike Force is pretty neat. The SKT can automatically pass or fail reserve rolls, and the TSF lets you roll for reserves Turn 1 (albeit at 4+, but doesn't matter). SKT can also charge out of deep strike. So it makes for a great alpha strike.


SKT... Snikit... hehe.

Imateria wrote:I always enjoy running the Dark Artisan formation. A Talos, Cronos and Haemonculus joined as a squad can be pretty lethal, but works best as a bullet soak and distraction because of how much damage it'll do in close combat.


A friend of mine loves that. With Tau, I have to compromise so much firepower to kill it that I leave it be and kill the rest. Ugh.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Fresh-Faced New User





Tarpitted.

How are the IG formations from Mont'ka?
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Canoptek Harvest. 500 points of pure awesome (relentless Wraiths with RP anyone?)

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Screaming Shining Spear





Northern California

Eldar Aspect Host. As flexible as can be, and grants a huge bonus to Aspect Warriors. Probably the best formation in the Eldar codex.

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Dman137 wrote:
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Made in gb
Power-Hungry Cultist of Tzeentch




Portsmouth, UK

The Unending Host detachment for the Siege of Vraks R&H isn't bad, as it essentially rewards you for sending suicide units to their death with yet more suicide units in better places. which result in yet more suicide units in good places, etc. Which, when combined with your tanks and artillery can work well.
   
Made in us
Stealthy Sanctus Slipping in His Blade





Pick a Tyranid formation that isn't Skyblight... contender for bad formation. Most of the formation rules don't mitigate the drawbacks of the units they're composed of.

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I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Hellacious Havoc




Kansas, USA

Kharne's Butcherhorde wins the "best concept, worst execution" medal in my book.

"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.

The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.

That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn  
   
Made in us
Mutated Chosen Chaos Marine






 Camundongo wrote:
The Unending Host detachment for the Siege of Vraks R&H isn't bad, as it essentially rewards you for sending suicide units to their death with yet more suicide units in better places. which result in yet more suicide units in good places, etc. Which, when combined with your tanks and artillery can work well.


So much this. It is quite powerful but I don't see a whole lot of talk about it for some reason (probably because Forgeworld and the assumption that Chaos can't do anything but suck).

Help me, Rhonda. HA! 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

A possible contender for worst would be the Dark Angels Hammer of Caliban. Basically a 3-tank unit of Predators, Vindicators, or Whirlwinds, in a squadron with a Land Raider. Vehicles that do not belong together, EVER. Not to mention that none of these vehicles are very good on their own in today's meta. Other bad ones would include the Khorne Daemonkin Brazen Onslaught, and the DA and CSM ones from the DV set and expansions.

As far as best formations around go, I might say Skyhammer Annihilation Force is a top contender. Perhaps not THE top, but right up there with the Necron Canoptek Harvest and others. Most of the ones in the recent Tau books are pretty solid as well.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2025: 48 | Total models painted in 2026: 12 | Current main painting project: Tomb Kings
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Made in au
Unrelenting Rubric Terminator of Tzeentch





 Secrets of the Machine wrote:
How are the IG formations from Mont'ka?


The bassy formation that allows them to recive orders makes them pretty good. Everything else is pretty meh to bad, though the obsec one is decent enough. Steel host does russ spam better I think and the infantry ones all require too much other junk or way, way too many guardsmen. Not sure why everything has to have a CCS as a requirement either, makes for points bloat and an odd army with 3+ company commanders in the same small detatchment. Psychers summoning on 2's has potential.

Vanilla marines; skyhammer is pretty good, but that's mainly because grav is too good, ASM don't really scare most people. Gladius is good because ObSec and hundreds of free points and free re-rolls are never going to be bad. Librarius conclave is pretty silly too.

Red marines; Taxi services is the new black, the vanguard/sternguard one hands out 400 free points, and again, free stuff is rarely bad

Green marines; ravenwing is the standout here, then just add other biker IC's on to start piling on special rules for the lulz, can still get free stuff, but not as good on the special rules as vanilla marines, but not bad either

Furry marines: WS 5 thundercav with no troops tax is a thing, also a cheaper but less good way to get pods, but you can't get as many as the red taxis

Mary Sue marines: Strike force of a libby and 5 termies can add some punch, psychic dice and a flurry of instant death attacks to any army, along with optional 0-2 baby carriers and IIRC, draigo can tag along as well?

Tau; OSC, makes tanks obsolete, Drone net because intercepting markerlights is harsh, riptide wing because they needed to be able to remove even more of your army turn 1 apparently, retribution cadre hands out BS increase to a bunch of crisis without neededing a marker source and ensures your dudes all turn up on time, oddly enough the flier formation that hands out d3 marker tokens, not because the models are inherantly good, but because you can now just automatically put markerlights on invisible units.

DEldar: Corpsethief and Dark Artisan are both pretty rad, scalpel squadron allows for null deployment which can be quite handy.

Eldar; Aspect host is just rubbing salt into the wounds for most, the base jetbike formation is notable for being the cheapest way to get 5 wraithknights into a bound army at 1850, the crimson hunter one is king of the skies, wraithhost is piling a bunch of handy rules on a bunch of rediculously overwpowered models so it'll rarely not be good.

CSM; Belakor

Daemons; Belakor

Crons; Destroyer cult is strong, but overshadowed by the harvest for most, decurion was the original and still one of the best for bringing broken-ness to a new level. Judicator battalion has it's moments, and deathbringer flight can be handy in a flier spam list.

Mechanicus; War convo has had a fairly strong showing too, and again, free points is never going to be bad, the robot maniple can be silly strong too, but at least it's costly. Both skitari and kataphrons get much better when combined with red taxis, and they were already good.

KDK; nothing really broken, but the gorepack isn't terrible since fleshhounds and bikers are good, but certainly no standouts of broken-ness like most other codecies.

Harlies; ... ? Combining their shadowseer and death jester can give you an extremely niche -ld shenaniganry when combined with Eldar and DEladar stuff I guess, but on their own, same boat as daemonkin with nothing standout.

I think that's about it, though with the hurricane of releases, I've undoubtedly missed something.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
 
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