Hi Folks,
I'm looking for advice on making an Ultramarines
CAD, at 1500 points. We play Eternal War missions
most of the time, probably 9/10 games. We're competitive-minded, but casual-playing, if that makes sense. We all like to win, and aren't afraid of bringing a ball-busting list. That said, if we feel we're steam-rollering everyone, that's not fun so we change up the list. I don't think any of us has played the same list more than 4 times in a row, kind of idea. We like to keep things fresh.
I'm pretty sure that I'd want to use Tigurius as the Warlord, I generally prefer my
HQ to be Buff-manders rather than melee beasts. I don't mind Chapter Master on a bike, though. I'd be interested to know if there's some other suggestions.
I'm torn between Tactical, Scouts, or Bike squads for troops. The Tactical Doctrine is pretty cool, and I like plasma-packing Tacticals as support units to take objectives. On the other hand, Scouts are pretty damned good at holding ground, if you can have some "power squads" to deal damage. Scouts fall apart when faced with Ignores Cover, but I don't [thankfully!] see much of that around me. That said, I don't mind the idea of Chapter Master on Bike, which would then allow Bike squads as Troops... Maybe some of each?
I'm kind of lost with elites. I like using Dreadnoughts, and with the increased attacks and option to squadron them, I've had pretty good success taking pairs to support units in Rhinos. I'm nostalgic about Assault Terminators, and still like using them. The Elite shooty squads, like Command Squads, Vanguard, and Legion of the Damned all seem like great Plasma-spam squads. Melta has mostly disappeared from my metagame. I seldom see anything with higher than
AV 12, aside from the occasional Ghost Ark. Even then, dropping down behind it lets me tag the weaker rear armour. I can't remember the last time I faced a Land Raider, and I'm the only Guard Player around, so I don't even need to worry about Russes.
For Fast Attack, I've had mixed results with Assault Squads. They usually achieve their goals, but also usually wind up spontaneously
dead all of a sudden. Land speeders generally seem inferior to Storm Talons... which seem pretty good. Bikes seem good, but if I go down that route, there seems little reason to not take an
IC on bike to make them Troops instead. Having
IC's in with the Assault Squads / Bike Squads has been quite powerful, with the Assault Doctrine.
Dev squads... I've had some fun with, but they don't seem to be innately good due to lack of mobility.
Dev Cents are undeniably good, but I dislike the models. I guess if they're considered unstoppably good, I should get some, but they don't float my boat.
TFC are a nice, handy, multi-purpose option, that seems to be loved or hated depending on whom I talk to. Predators seem to suffer from being crazy over costed. Hunters and Stalkers would be more valuable in a meta with lots of flyers... I seldom face more than one or two, and that's within my ability to deal with in a normal game. Vindicators feel like they have tons of potential, but suffer from being slow and short ranged. I like them if I'm running Tacs in Rhinos, with Dreads... but otherwise not so much. Storm Ravens are ok, but feel over costed unless I'm transporting something. If I'm transporting something, my opponents [reasonably] actively try to shoot it down to kill the embarked squad... and that squad dies horribly unless they're rocking Storm Shields... and then the package tends to come in at about 425 to deliver a 5-man Assault unit. 535 points if I want to drop off a Dread too.
I'm not
opposed to using a Gladius, but I generally find the build restrictions to be overly confining.
Any suggestions?