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I think daemonettes are a great way to go. All of the new formations (except the tetrad) are a bit more expensive than I'd like, but at least daemonettes are solid units. If you take a locus to get Move Through Cover, you can simply deepstrike them into cover. We run fast enough to reposition and prepare for an assault on the following turn pretty reliably. I haven't played my chaos stuff much yet, but on paper, I see daemonettes as a deepstriking unit that provides the "real" punch after our other units have spent a couple turns moving up the board.
So seekers, fiends, etc. can just sort of fly up the board and try to hide behind buildings as they close the gap. Turns 2 and 3 they start looking for assaults. In the meantime, most of your daemonettes will start showing up on turn 2 and preparing to assault turn 3. Because most of our damage comes from rending, volume of attacks kind of outweighs high strength.
At least, that's this newbie Slaanesh player's take on things.
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