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![[Post New]](/s/i/i.gif) 2016/03/07 01:16:07
Subject: .
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Death-Dealing Devastator
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This message was edited 1 time. Last update was at 2020/05/20 10:58:49
May you roll many sixes.
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![[Post New]](/s/i/i.gif) 2016/03/07 01:24:08
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Steadfast Ultramarine Sergeant
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I think it may not be worth on a Marine Chaplain, it is expensive, and replacing the bolt pistol would reduce the number of attacks....
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![[Post New]](/s/i/i.gif) 2016/03/07 01:33:49
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Grim Dark Angels Interrogator-Chaplain
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To me, what GW did with that model is screw up an otherwise awesome mini. If I ever get one, I'm gonna replace that fist with something worthwhile, like a bolt pistol. Power fists have their place, but not on chappies or their Interrogator cousins.
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![[Post New]](/s/i/i.gif) 2016/03/07 01:35:36
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Crushing Black Templar Crusader Pilot
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Generally speaking - Weapons with the 'Unwieldy' special rule tend to be a bad choice for independent characters.
And to elaborate on Neophyte2012's point with my previous point in mind, I think it's expensive considering there are better options for similar/less points.
If you're dead-set on having a Power Fist, run it on the Sargent of the Veteran Squad you're running him with so that you can accept challenges with the Independent Character (who will strike at full initiative because no 'Unwieldy') and you also get the benefits of the Power Fist.
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![[Post New]](/s/i/i.gif) 2016/03/07 01:39:33
Subject: .
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Death-Dealing Devastator
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This message was edited 2 times. Last update was at 2020/05/20 10:58:38
May you roll many sixes.
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![[Post New]](/s/i/i.gif) 2016/03/07 01:42:40
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Grim Dark Angels Interrogator-Chaplain
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I don't think Interrogator-chaplains can take Artificer Armor. Only Company Masters can. Take the Mace of Redemption. You get to attack at S7 AP3, at initiative. Plus its not a specialist weapon, so you get extra attacks if you have a pistol.
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![[Post New]](/s/i/i.gif) 2016/03/07 03:27:11
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Longtime Dakkanaut
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I believe that Interrogator chaplains are unique because they have the fist as an option that doesn't replace either of his either weapons. That makes him pretty versatile.
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![[Post New]](/s/i/i.gif) 2016/03/07 05:42:56
Subject: .
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Death-Dealing Devastator
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This message was edited 1 time. Last update was at 2020/05/20 10:58:26
May you roll many sixes.
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![[Post New]](/s/i/i.gif) 2016/03/09 16:28:51
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Veteran Wolf Guard Squad Leader
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If that's the case, then youd just choose wether you are using the power fist profile or the other profile for your melee weapon, sounds alright although not best. But I do agree its an amazing mini. I'm thinking less wargear for him and maybe more of another IC to confir rules for survivability. Friendly games making it a tiny psuedodeathstar
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![[Post New]](/s/i/i.gif) 2016/03/09 18:10:07
Subject: Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Decrepit Dakkanaut
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It isn't that terrible an idea as a whole. Even when they have just 3 attacks on the charge with the Power Fist, Hatred ensures you landing two of those on average.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 01:57:22
Subject: .
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Death-Dealing Devastator
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This message was edited 1 time. Last update was at 2020/05/20 10:57:37
May you roll many sixes.
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![[Post New]](/s/i/i.gif) 2016/03/10 01:59:19
Subject: Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Decrepit Dakkanaut
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Eh, if you're already using the Mace, S7 isn't going to differ to lo much from S8 (though it will kill T4 instantly), and it'll depend on the rest of the squad if they have either S8 and/or AP2.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 09:24:28
Subject: Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Unrelenting Rubric Terminator of Tzeentch
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Chaplains belong in friendly games, so take whatever you think is cool. If you're trying to be competitive, then a librarian is your HQ choice anyway unless you're running a gladius, in which case the chaplain is either naked or maybe rocking an auspex and a melta bomb if you're feeling lucky.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/03/10 10:19:52
Subject: Re:Viability of Power Fist on Chaplain/Interrogator-Chaplain
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Stalwart Dark Angels Space Marine
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Just to say the Power Fist of the new model is separate so extremely easy to just swap for something else modelling wise. I've ended up changing his Power Fist to a Bolt Pistol as well as stealing his Shoulder Pad for my Company Master (Giving him one from the DA upgrade pack) and giving him a Jump Pack.
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