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![[Post New]](/s/i/i.gif) 2016/03/07 18:30:04
Subject: [1850] - Dark Angels - Tournament Ready
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Focused Dark Angels Land Raider Pilot
Calgary
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Hello Dakka,
I'd like to open the floor to bounce some ideas for an upcoming tournament that I'd be attending.
I'm thinking of running the Lion's Blade detachment with the following:
Demi Battle Company
Company Master w/ Artificer armor, relic blade, and shroud of heroes
Assault squad w/ 2x flamers and jump packs
Devestator squad w/ drop pod 4x grav cannons
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Demi Battle Company
Chaplain w/ jump pack and power fist
Assault squad w/ 2 flamers and jump packs, Sgt w/ Melta bomb
Devestator squad w/ 4x Las cannons
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Tac squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade
Lv 2 Librarian w/ terminator armor and force staff
10th Company scouts w/ Camo clocks and bolt guns
The plan is to drop pod the grav weapons and take out any threats that I can leave scouts to sit back on objectives, assault squads are horde and vehicle killers with the chaplin. The company master just tanks shots for the devastator squad . Lib will hopefully go on divination tree to max out the amount of shots that I can hit with and finally the tac squads are TAC for horde/ MC
I kept the dozer blades because I have an unhealthy habbit of rolling ones for plasma and terrain.
Thoughts?
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Anyone who is married knows that Khorne is really a woman. |
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![[Post New]](/s/i/i.gif) 2016/03/07 18:49:20
Subject: Re:[1850] - Dark Angels - Tournament Ready
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Brutal Black Orc
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As I see it now, there's a few issues:
First off I'd drop the relic blade. Your captain has no way to reach reliably the frontlines so those are 25 points that would be better used. Same goes for the jump packs on his demi-company: should you take those away, you end up with 40 spare points that will give you another free razorback and enough points to give your scouts sniper rifles. Now, I know many people think they are useless now but 36'' is damn good and the chance to kill even the most heavily armored foes with a six is pretty good.
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![[Post New]](/s/i/i.gif) 2016/03/08 01:34:36
Subject: [1850] - Dark Angels - Tournament Ready
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Focused Dark Angels Land Raider Pilot
Calgary
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I like the switching hq loadouts but struggle to justify snipers
They never really make the points back.
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Anyone who is married knows that Khorne is really a woman. |
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![[Post New]](/s/i/i.gif) 2016/03/08 07:06:17
Subject: [1850] - Dark Angels - Tournament Ready
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Regular Dakkanaut
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When's the last time 5 bolters made their points back if they just camp objectives though? I'm on team sniper here I think. I'd agree with you normally that bolters are the way to go if you're gonna move your scouts around, but if they're sitting still, all the reroll 1s you get from the doctrines add up quickly. I'd rather have semi effective long range up to 36" than OK effectiveness within 12. Precision shots can work wonders against marine armys
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![[Post New]](/s/i/i.gif) 2016/03/08 09:05:21
Subject: Re:[1850] - Dark Angels - Tournament Ready
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Stalwart Dark Angels Space Marine
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What doctines? This is C: DA not C: SM
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This message was edited 1 time. Last update was at 2016/03/08 09:05:51
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![[Post New]](/s/i/i.gif) 2016/03/08 11:17:20
Subject: Re:[1850] - Dark Angels - Tournament Ready
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Brutal Black Orc
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I defend sniper scouts. Bolter scouts will only threaten GEQs. If you stick all of them around for 6 turns, they'll pump 30 shots, 20 hits, and manage 3+ rends. That's a dead nob and two more to follow from the gunfire. All while outisde the range of all small arms.
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![[Post New]](/s/i/i.gif) 2016/03/26 23:31:21
Subject: [1850] - Dark Angels - Tournament Ready
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Focused Dark Angels Land Raider Pilot
Calgary
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So, I'll be using sniper scouts going forward. They've been doing some pretty solid damage. Is it constant? No. But I've managed to get a few models off objectives with the range. Assault squad is turning out to be a massive point sink with most things shooting them off the board or them doing nothing for the turn. Any thoughts? Ideas? I've ran with the full flame squad, power fist, eviscorator and vet sgt) .
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Anyone who is married knows that Khorne is really a woman. |
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