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Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

I need help with setting up my mordhiem warband i want as many squigs as i can get and a ball and chainer heres what i have so far

5 goblin warriors 1 with prodder 4 with short bows

HERO:Orc boss with Shield and sword

5 squigs

HERO:Orc shaman with shield and sword

HERO:2 Orc big'un sword and shield

Orc boy:sword and shield

so what does everyone think?


Current Total:490 Gold

This message was edited 5 times. Last update was at 2016/03/10 23:45:32


Never forget your squigcakes
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Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Never actually seen Orcs used in Mordheim so I cN offer much relevant advice but the standard advice should always be relevent: don't bother with Armour shields are better. Some archers are usually a must as well. You are without Arrerboyz and gobbo shirt bows.

It's also not clear who your heroes are?

How many squibs would you have as well?

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

5 squigs and I think I'm going to change to 1 squig prodder and the rest with short bows

This message was edited 1 time. Last update was at 2016/03/10 23:31:49


Never forget your squigcakes
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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I found O&G really hard to run. MH is a game of careful planning and positioning (IMO), and animosity tends to completely ruin battle plans.

However, my experience is that the warband is somewhat counterintuitive. You want to use your gobbos in melee and make your heroes shooty. Your Boss and Big 'Un have access to the awesome Shooting skill list...so take advantage of that. Plus with only 4 heroes, sticking them in melee and the line of fire all the time can make for some pitiful postgame wyrdstone searches if even a couple of them get knocked out.

Meanwhile, your gobbos are only okay at shooting, and short bows stink anyway. Gobbos can, however, roll up crits just as well as any other henchmen out there, and the fact that they only count half toward rout tests is nice. So give 'em clubs and let them get stuck in.

So to start, I'd be looking at a firebase of the Boss and Big 'Uns with xbows, and a melee contingent of gobbos with club/dagger and squigs. Maybe some boyz, depending. If you don't get boyz at first you can pick some up later. I actually liked boyz in a flex role with 2 weapons and a bow so I could use them as supplemental shooting or to help out in melee, depending on what was needed.

Somewhat obviously, the first increase on your heroes should be Quick Shot to double their firepower. Don't sweat armor at first and stick with cheap clubs until you have more gold to spend on things like swords and helmets.

Just my experience. Hope that helps some.

This message was edited 1 time. Last update was at 2016/03/11 16:17:26


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Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

I think I'm gonna go a different warband but thanks for the advice anyway

Never forget your squigcakes
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