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Made in ca
Fighter Ace






So I'm waffling between which army to buy. First I was thinking GK, but after getting familiar with more codexs, I found I really like the AM, almost too much! I have decided I want an insanely unbalanced list, no half measures. So I'm asking anyone for their opinion one which list is more competitive, which would be more fun, and if there's any suggestions to improve either list. I intend to begin on one, then work on the other on my way to 3700 of sweet sweet flashlight death. So without further ado:


The Human Tide


HQ - 135


Command squad
-regimental banner
-vox

2x Commissar


Troops - 1125


infantry platoon
-vox

+3 infantry squads
combined
-vox

+3 heavy weapon squad
-3x lascannons

infantry platoon
-vox

+3 infantry squads
combined
-vox

infantry platoon
-vox

+3 infantry squads
combined
-vox

Veteran Squad
-3x plasma gun
-camo&mines
-vox

Veteran Squad
-3x plasma gun
-camo&mines
-vox


Heavy Support -130


2x wyvern battery


Fortification -85


ADL
-icarus lascannon


Psyops (From Mont'ka)-305


Primas Psyker
lvl 2

Wyrdvane Psykers
-commissar

Wyrdvane Psykers
-commissar

Wyrdvane Psykers
-commissar

--1850
139 models!

The plan for this is to form a massive firing line between two objectives with a 30 man squad with the nearby company command with standard keeping their moral in check, (And to have a vet operating the icarus at BS4) a platoon command to help issue more orders, a battery of 9 lascannons, and the Psyops detachment from mont'ka rolling on divination giving them all sorts of nice abilities like re-roll to hits, ignore cover and rend. Combined with orders, this could be deadly. (first shot second shot giving 90 rerollable s3 rending ignore cover shots would be lol. Or the re-roll+ignore cover to the lascannons.) The ADL gives them all a 4+ cover, 2+ if they go to ground, and can get back up to shoot on their turn with the right order. The other two platoons act as moving cover for he plasma vets, who would get a 4+ behind the 30 man infantry squad cover with camo, 3+ if they go to ground. Either the run or run&shoot order should get them to any objectives they need to get too. The plasma should take out anything too nasty coming their way. These two 30 man squads will have a commissar to keep them from running. I shouldn't have to move too much, since 5 rolls on divination should give me scriers gaze so I can pick and choose my objectives. (And then drop 50 guys on it.)


In the exact opposite corner, we have



The Mechanized Division

Emporer's Fist Armoured company (Mont'ka)

Tank Comander Pask - 440
3x Leman Russ Punisher
-Kabe's Herald

Enginseer - 45
-Melta bombs

Leman Russ Demolisher Squad - 555
3x Demolisher
-Camo

Leman Russ Battle Tank - 150

Leman Russ Battle Tank - 150


Emporer's Spear Arial Company (Mont'ka)

3x Vendettas - 510


--1850
12 models

Nothing too dainty here. Line break with the squad of demolishers with the punishers in tow to mop up. (Being so close the demos would get the benefits of the tank orders aswell, allowing them to move quickly or fire and pop smoke, giving them AV 14 and a 4+ invunerable save with smoke and camo. Also, Pask's prefered enemy ability and the formations BS of 4 make the 60 punisher rounds and 3 S10 AP1 plates really scary.) The Battle versions protect the flanks, and the air support will all show up turn two providing at least one of them makes their reserve roll, giving me 9 TL lascannons to pop hard nuts with.

So fellow armchair generals, which list would you prefer to take? Or prefer not to play against I suppose as well haha.

This message was edited 1 time. Last update was at 2016/03/26 14:47:49


 
   
Made in gb
Furious Fire Dragon






So having played against horde 'nids, mixed guard and parking lot marines I can say that personally, I would rather face off against the massed infantry as I always find it irritating to
crack open lots of armour. I would also rather play using the parking lot list as I'm lazy and it means minimal effort on my part. However, on no account take my advice as I generally
have no idea what I'm talking about.
   
Made in gb
Hardened Veteran Guardsman




Guildford

I'd go with the second list. I run a mech list and have the Mont'Ka book, although I have nowhere near enough tanks or money to run 1,850 of them! People say tanks don't do well in this edition, which can be true, but when you have that many you needn't worry so much about getting popped in an alpha strike. What I would suggest looking at is maybe incorporating the Emporor's Wrath Artillery for extra tanks and the chance to run twin-linked, ignores cover Basilisks with their S9AP3 pie plates!

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

2nd.

 
   
Made in se
Sneaky Striking Scorpion





Sweden

I would run the first list, it's much more unique and should throw a lot of opponents off their game.

Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in us
Stalwart Veteran Guard Sergeant





USA

I would say the 1st list. I've run similar lists to the 2nd one before and they will not do well against Meelee MC's and FMC's. Dealing with all the infantry is a hassle though, so there's nothing wrong with going for the tanks. I would consider dropping the vendettas and downgrading some of the LR's to fit in an Emperor's blade Assault company though. It will give your army some good OS, while keeping everything in armored boxes still.

- 10,000 pts 
   
 
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