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Made in us
Drop Trooper with Demo Charge





Littleton

Alright, so I've been playing for just over a decade now, and I've been crafting what I hope is a decent local tournament list of Skitarii and Imperial Guard. Against my friends the list is pulling a 70-80% win rate, but now the Wulfen are here. My friend has always played a blitz attack drop pod heavy army, but now he's running 9 free drop pods, which all deploy first turn thanks to formation rules, with Wulfen and Thunderwolf Calvary reaching nearly my table edge first turn. This totally stops any mobility I have, and forces me to kill his entire army in order to move up to take objectives. Without picking up a new army, though I'd love to know how they deal with it, how can I tackle a 2000 point army showing up at my doorstep that quickly?

 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

As skitarii, you can ally in a flesh tearers list to give yourself drop pods and shoot for going second. That'll help you counter deploy his army.

7000
5000
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3000 
   
Made in us
Hierarch





im confused; are the TWC and Wulfen in the pods or just moving them and hopping for run+charge buff for the TWC?

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Drop Trooper with Demo Charge





Littleton

He's deploying two squads of wulfen with the TWC. Then he almost always rolls the additional movement speed buff on the wulfen chart. Letting the TWC move an additional 6 inches at least. If I deploy anywhere but the far edge, with the additional 3" assault, he usually locks up one squad, which lets him counter charge my army during my turn with the drop podded units and wulfen.

 
   
Made in us
Fixture of Dakka





If his entire strategy hinges on going first, he'll eventually get tired of it once he doesn't go first for a long enough stretch.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Drop Trooper with Demo Charge





Littleton

Right, I've played against the new list once, and I assume that if I get first turn, the thunderwolf and wulfen are dead. But with seize the initiative I could totally lose myself the game deploying forward to kill them. But I'm hoping for a strat to take them down with first turn, so I can pull consistent win rates again.

 
   
Made in us
Shadowy Grot Kommittee Memba






I played against Wulfen in my last game.

I just shot them. As Harlequins. They're only T4 with 4+ or 3++ saves, pretty much anything kills them.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

the_scotsman wrote:
I played against Wulfen in my last game.

I just shot them. As Harlequins. They're only T4 with 4+ or 3++ saves, pretty much anything kills them.


The Wulfen themselves aren't the scary part. It's that in their murderpack formation they give the ability for thunderwolves to get 38+ inch charges. So if you kill the wulfen you still need to deal with the thunderwolves.

But that's kind of a death star approach so if you have the option to spread out or rapidly redeploy you can counter it to some extent. They also have nothing against flyers.
   
Made in us
Tunneling Trygon





NJ

Silver bullets?
   
Made in us
Drop Trooper with Demo Charge





Littleton

Yeah Ive noticed he has no anti-air, hes running two long fang squads with lascannons so snapshots would tickle slightly. The downside is with guard and skitarii my fliers are ungodly expensive. I stopped running vendettas a year ago because other fliers either put them to shame or cost so little to be effective. I wanted to try the valkyrie formation and stick my vanguard in them. But it would be a huge dent in my list to run them.

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






The wulfen (assuming he runs them naked) are going to eat up a lot of points. So I am guessing his blackmanes great company isn't super beefy.
You said 9 pods, blackmanes requires
3 BC pods
4 GH pods
1 long fang pod
1 vet unit (TWC)
Scouts

So for cheap pod units I am guessing he has 2 more pods with 5 BC in them. Then his WGBL with the TWC hanging back with the wulfen.

I run blackmanes legendary greatpack, but I only have like, 5 pods. I also run TWC, but I don't have enough wulfen for these shenanigans. In both games I have given my opponent first turn. I don't run my TWC will all storm shields, but I know a lot of people do. Anyway... I've had entire armies unload at my TWC and only kill 2. going second means you can hide them in ruins, or out of line of sight pretty easily (assuming you play with that, then with night fight, you have a +3 cover save). Next turn 9 drop pods are going to come down and bring a buttload of bolter fire with them.

Look into the FW fliers, an avenger strike fighter would be pretty terrifying to a marine army without any AA. His army also wont have any psykers, so you would be unchallenged in the psychic phase to do whatever you want.

   
Made in us
Hierarch





Daemon summon using the psykana division or whatever it's called?

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Regular Dakkanaut




Stubborn or fearless full sized platoon. Tarpit THE TWC and dakka the wulfen to death. As for the pods...veterans with FRFSRF? Probably of the plasma variety? OR you could run full sized platoons that are stubborn /fearless. If he doesn't have room to deploy his pods he can't bring them in. If he hits terrain, he mishaps. And statistically even two units of wulfen and TWC are unlikely to kill 120+ guardsmen when acting without the drop pods that can't come in. OR a tarpit the TWC and run a knight or two to go Michael Flatly on the wulfen and battle Cannon the drop podded squads.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Drop pods only mishap if they go off the table. They just stop when they hit enemy units or impassable terrain.

   
Made in us
Hierarch





But if they can't land anywhere their not exactly useful. That, and you can always leave small holes in the blob to allow the pods to be placed but not the models within, meaning that the guys inside dies since they can't get out .

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Yeah, but a single 120 blob is a terrible idea. First, they can all land outside your deployment zone and literally line your zone with pods that the 120 dudes cannot hurt. The slower the giant blob moves, the slower the army moves. In maelstrom, this will be terrible.

Even 1 models with a toe in cover means the whole unit is slowed down. Pending on the location, I would throw my TWC into the blob. The guard would be hitting on 4s, wounding on 6s and only a slew would be able to swing after they pile in due to how many the TWC kill. Plus, then then rest of the AM army cannot move anywhere through that blob, leaving 9 pods of dudes to do whatever they want. melta tanks, take objectives, whatever.

I've left the drop pod holes, but I think its poor sportsmanship not to alert my opponent to the 1 inch rule before the game happens. I play Renegades and heretics, so its not uncommon for me to have upwards of 150 infantry on the table. Drop pods have scattered into areas where they can land but no one can get out, but I have never had someone intentionally put one in one of the traps.



This message was edited 1 time. Last update was at 2016/03/29 20:45:55


   
Made in us
Locked in the Tower of Amareo




S8 AP4. Or, if they have stormshields, S8 anything. The more time goes on the better and better that typhoon launcher looks on the Stormraven.
   
Made in us
Fixture of Dakka





Dantes_Baals wrote:
Stubborn or fearless full sized platoon. Tarpit THE TWC

That isn't going to work. TWC have enough attacks that almost any amount of guardsmen aren't going to tarpit them.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Drop Trooper with Demo Charge





Littleton

All good ideas, just so you have some context I'll post what I can remember of his army.

He had a 50/50 split of bloodclaws and grey hunters. Each grey hunter squad had a rune priest. Each squad had either a melta or flamer
He ran blackmane with a squad in a pod
Then two squads of longfangs with lascannons deployed on the field
Two wulfen squads
And one TWC squad


My list right at this moment is
Pask w/ Vanquisher
Executioner

Infantry Platoon
Lascannon Team
Flakk Team

Vet Squad 2x Meltas

2x Wyvern

4x Skitarii Vanguard w/ rad carbines

1x minimum squad Ruststalkers

3x Onager Dunecrawler
2x Icarus Array
1x Neutron Laser



Automatically Appended Next Post:
And I am inclined to disagree with an infantry blob. Merely because scattering his deployment still screws me. If I deploy mid field with a huge blob, his TWC nab the squad first turn, then he can counter charge every unit he deepstrikes into assault during my turn. That squad is toast on my assault phase then he gets to charge the rest of my army next turn.

This message was edited 1 time. Last update was at 2016/03/29 22:52:13


 
   
Made in us
Quick-fingered Warlord Moderatus






I really hope that the icarius and the neutron is seperate with the onagers, and not in the same squad. Really, the added invuln saves are nice when they stack but you want to spread the love of the onager. Did you consider switching 1 of the icarius arrays to an onager at least?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Drop Trooper with Demo Charge





Littleton

They are not, although im thinking of dropping 1 in favor of doing the new start collecting formation

 
   
Made in gb
Pyromaniac Hellhound Pilot






If you've got an infantry platoon you may as well get some conscripts. 40 with a priest is 145pts, and you can guarantee it will disproportionately tie up a wulfen or TWC unit for its cost. They put out a decent amount of firepower for their points too.

Wyverns are also the way forward for killing any and all ground based things! They'll reliably deal damage to wulfen + TWC wherever they are on the table.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Quick-fingered Warlord Moderatus






SplinteredShield wrote:
They are not, although im thinking of dropping 1 in favor of doing the new start collecting formation


Maybe that would work, but another neutron should be good too. I know I'm a fanboy for those things but they should be able to kill at least 1 TWC a turn, as that str10 should kill one on a failed save. Hell you may be even to cover 2 with the small blast.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Drop Trooper with Demo Charge





Littleton

Ive never really seen neutron lasers do as much as Id like. And to be fair I'm trying to keep as well rounded a list as I can for tourney play. Obviously Id drop both of the icarus with no flyers and the flakk team. Im thinking now of
6 vanguard squads
2 avenger strike fighters
And 2 vet squads w meltas
Instead of the platoon platforms and onager


Automatically Appended Next Post:
In hoping the sheer wounds will drop them right as they reach me

This message was edited 1 time. Last update was at 2016/03/31 02:31:44


 
   
Made in us
Spawn of Chaos




The problem with the drop formation is easily remidieswith servo-skulls from a bare inquisitorial detachment. You'd be in much bigger trouble if this turned into a Iron-wolves Great Company. (Rhinos and Razors.)
   
 
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