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Paladins are really awful. Tau brings a crap-ton of Str8+ AP2, Eldar bring D, SM takes Grav and melta, GK has NDKs....
All of this to say that your valuable Paladins get faced with ID much too often to be more worthwhile than regular Termies.
If you REALLY can't resist them, save them for your casual pickup games. DON'T TAKE THEM TO TOURNEYS.
GK really needs Draigo for their beatstick units. Draigo is waaay better than a CM, which you shouldn't be taking anyhow. If you want a second HQ, take another Libby instead.
You're going to struggle a lot with priorities on your psychic powers. You'll have to choose carefully about what to cast. Right now you want to have Force on both NDKs, Sanctuary on both, Hammerhand from the Libby, Shriek and another from GM, Force on Termies and Paladins....blah blah you get the picture. Think about that ahead of time.
Gatling psilencers are fun, but the incinerator is better. Switching one to the incinerator is a good choice. I always run my NDKs like so: #1 incin, #2 psilencer, #3 incin, etc.
Losing one psilencer will also help with the psychic power pressure your list is feeling.
Every GK unit should have at least one hammer in it. Put one into the termies.
Inquisition
All Inq units should ALWAYS have psykers. 10pts for an extra WC is easily the best supporting option of this entire book. THIS is why you take Inq with GK--so the GK have access to cheap WC.
Your inquisitors aren't optimized.
On the malleus drop the Daemonblades (they're very expensive) and the brain mines (they're very hit-or-miss, emphasis on the miss). If you want another psycannon, consider putting this guy in Termie armour. The Grimoire is useless b/c he'll never fight in a challenge with a Daemon--Draigo will always be doing that on the big guys, and anyone the Malleus could potentially defeat (like lesser daemon characters) he won't need the huge debuffs the Grimoire provides.
The Xenos is also a mess. He has long-range supporting fire weapon and unit to hide in (the servitors), but the Liber Heresius is an assault unit upgrade. Give him rad and psycho grenades, remove the conversion beamer. Think about the plasma siphon.
A really awesome assault unit from =][= is:
Xenos Inq with Heresius and grenades
4 Crusaders, 4 DCA, 2 priests, psyker
LRC dedicated transport
Lots of power weapon attacks. Great invulns. Priests make you super-tough in assault, Inquisitor keeps them stuck in.
Assassins
The Vindicare not good, compared to past iterations. The Callidus is great at backfield disruption, which GK can sometimes struggle with. Sending a DS termie or shunting NDK on a unit of Devastators is a waste of their potential, but a Callidus mops those types up quite well.
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