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Made in us
Damsel of the Lady




So I have prepared a list for use in my local meta that I would also like to use in tournaments. Due to how different my local meta is I don't think it's possible to make a list that could WIN a tournament, but I'd like to not embarrass myself.

As a note, my local meta is dominated by heavy AV vehicles (13/14) and monstrous creatures. Chaos, CSM and Tyranids are most popular with Imperial and Necrons after. Almost no Eldar or Tau.

Nemesis Strike Force
HQ 1
Grandmaster
-Psycannon
-Soul Glaive
-Rolling in Telepathy

HQ 2
Librarian
-ML3 upgrade
-Liber Daemonica
-Rolling all on Santic.

Troop 1
Terminators x5
-All have Falchions
-Sargeant has a Flamer

Elite 1
Paladins x 5
-2 Psycannons
-1 Apothecary
-1 Nemesis Banner
-1 Nemesis Force Hammer

Heavy 1
Nemesis Dreadknight
-Force Sword
-Teleporter
-Psycannon
-Gatling Psilencer

Heavy 2
Nemesis Dreadknight
-Force Sword
-Teleporter
-Psycannon
-Gatling Psilencer

Allied Inquisitors

HQ
Malleus Inquisitor
-Grimoire of True Names
-Empyrean Brain Mines
-Daemonblade X2
-Servo-Skulls x3
-Power Armor
-Psyker, rolling on Telepathy

Xenos Inquisitor
-Liber Heresius
-Conversion Beamer
-Psyker, rolling on Divination
-Force Sword
-Servo-Skulls x3
-Power Armor

Elite 1
Crusaders x3, Ministorum Priest
-Eviscerator

Elite 2
Servitors x3
-Plasma Cannons

Vindicare Assassin x1

Should be 1992 points.

I want to deep strike the GK force using Servo-Skulls to reduce scatter. The servos can also help the plasma and conversion beamer blasts aim.

The Xenos I want to place with the Servitors for long and mid-range fire. The Malleus is going with the Crusaders to make a tarpit unit. For.mobility, I wanted to put the Librarian with them (hopefully sporting Gate of Infinity). If he gets Sanctuary that can help it survive too.

The Grandmaster is going with the Paladins for 3 Psycannons in 1 unit and to make it a high damage squad. I know Paladins are point inefficient but I can't resist that lore or name.

The Terminators I am hoping can work to clear hordes with the flamer and volume of attacks.

Finally, the two Dreadknights are for hunting monstrous creatures and vehicles. I am using jump and shunt to try and avoid having them get tarpitted themselves.

Thoughts? Critique?

This message was edited 1 time. Last update was at 2016/04/06 17:15:42


 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Paladins are really awful. Tau brings a crap-ton of Str8+ AP2, Eldar bring D, SM takes Grav and melta, GK has NDKs....
All of this to say that your valuable Paladins get faced with ID much too often to be more worthwhile than regular Termies.
If you REALLY can't resist them, save them for your casual pickup games. DON'T TAKE THEM TO TOURNEYS.

GK really needs Draigo for their beatstick units. Draigo is waaay better than a CM, which you shouldn't be taking anyhow. If you want a second HQ, take another Libby instead.

You're going to struggle a lot with priorities on your psychic powers. You'll have to choose carefully about what to cast. Right now you want to have Force on both NDKs, Sanctuary on both, Hammerhand from the Libby, Shriek and another from GM, Force on Termies and Paladins....blah blah you get the picture. Think about that ahead of time.

Gatling psilencers are fun, but the incinerator is better. Switching one to the incinerator is a good choice. I always run my NDKs like so: #1 incin, #2 psilencer, #3 incin, etc.
Losing one psilencer will also help with the psychic power pressure your list is feeling.

Every GK unit should have at least one hammer in it. Put one into the termies.

Inquisition
All Inq units should ALWAYS have psykers. 10pts for an extra WC is easily the best supporting option of this entire book. THIS is why you take Inq with GK--so the GK have access to cheap WC.

Your inquisitors aren't optimized.
On the malleus drop the Daemonblades (they're very expensive) and the brain mines (they're very hit-or-miss, emphasis on the miss). If you want another psycannon, consider putting this guy in Termie armour. The Grimoire is useless b/c he'll never fight in a challenge with a Daemon--Draigo will always be doing that on the big guys, and anyone the Malleus could potentially defeat (like lesser daemon characters) he won't need the huge debuffs the Grimoire provides.
The Xenos is also a mess. He has long-range supporting fire weapon and unit to hide in (the servitors), but the Liber Heresius is an assault unit upgrade. Give him rad and psycho grenades, remove the conversion beamer. Think about the plasma siphon.

A really awesome assault unit from =][= is:
Xenos Inq with Heresius and grenades
4 Crusaders, 4 DCA, 2 priests, psyker
LRC dedicated transport
Lots of power weapon attacks. Great invulns. Priests make you super-tough in assault, Inquisitor keeps them stuck in.

Assassins
The Vindicare not good, compared to past iterations. The Callidus is great at backfield disruption, which GK can sometimes struggle with. Sending a DS termie or shunting NDK on a unit of Devastators is a waste of their potential, but a Callidus mops those types up quite well.

LVO 2017 - Best GK Player

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"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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