commander dante wrote:I care not for the spartan, as it will be dead turn 2...
(
AL Saboteur+Relic which makes one roll a 6)
That's not a thing that works, nor has it ever done in the past if you read the rules closely.
- You have to activate the Augment Array at the start of your turn, which you can't because the Saboteur is not on the board. By the time he turns up, you've already missed your chance to turn it on.
- Relics are no longer 30k-approved and need your opponents permission to use. Good luck getting your opponent to agree with that one.
Spartans are not something to feel guilty about using, they are simply part of the 30k world. They aren't better than 1000pts* invested into any other combination of infantry or tanks, they are simply a concentration of extremely durable armour that happens to be worth their cost. It's something to consider when you write your list, which is "Can I handle a Spartan Deathstar" at the same time as handling a Militia horde, Castellax blob or screams of T5/
FNP Chimerae. It's just one extreme of the scale that needs a sufficient response to stop, otherwise you have a Primarch and his mates in your deployment zone Turn 2.
As you said, it's not an issue to get that much Haywire and Las-Arrays into a 'proper' 30k list of 2500pts or more. Of course you'll get people trying it at lower points but that's just converting the game into Rock/Paper/Scissors rather than the Spartan being inherently overpowered.
*Spartan with Flares, Ceramite, a suitable beatstick, Terminator retinue and whatever Consuls you fancy. It's all part of the same package.