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[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pewling Menial





Virginia

This is my new list I'm testing out for the NOVA open. Let me know what you think.

Tripartite Lance (1260)

Knight Crusader
Rapid-fire battle cannon
Stormspear Rocket pod
Melta gun

Knight Gallant
Stormspear rocket pod

Knight Warden
Stormspear rocket pod
Melta gun


Space Marine CAD (555)

Chief librarian Tigurius

Scout squad
Land Speeder Storm

Scout squad
Land Speeder Storm

Scout squad
Land Speeder Storm

Tactical Squad
Drop pod


Inquisition detachment (34)

Ordo herriticus inquisitor
3x servo skulls

The tripartite lance counts as one unit so it's really hard to kill a specific knight due to squadron rules. Also I can make them all benifit from the same psychic power like invisibility or prescience. The scouts are there to take objectives later in the game and let the Knights tank the enemy firepower. Servo skulls help with scatter of deep striking land speeders and blasts. Please let me know what you think.



   
Made in nl
Regular Dakkanaut




Necrons would have a field day against you:-) I guess that is always the case with knights, rock paper scissors feeling. some list Cant handle you and are wiped out others will be a hard counter.

I like the adding of the speeders for obsec, what load out does your pod marines have?
   
Made in gb
Discriminating Deathmark Assassin






Out of interest, what necron list would smash this? Like I don't think it's very good, but 7th ed Necrons struggle against Knights in my meta. D combat and so forth.
   
Made in es
Brutal Black Orc




Barcelona, Spain

Against this list, and supposting you pick and get invisibility, the necron player would shoot himself. If they count as a single unit, you'd hit only 1/6 times, and glance 1/6 times (read: you'd need to spend whole units' worth of shooting to get a glance that could well be saved). Blasts which are the high strength weapons of the necrons would be useless and tesla would only work on the rear armor (and with luck with no extra hits).
That or he could go against tigi. Be careful to keep him alive.
   
Made in us
Pewling Menial





Virginia

I have the pod so I can save tiggy from alpha strikes, or if I have first turn drop the pod in my opponents objective since the pod is obsec. Keeping tiggy alive is important as he keeps my knights alive much longer too. Depending on how it plays out I might find the points to give melta to the tac squad and inferno pistols to the inquisitor for 4 melta on the drop.
   
 
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