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![[Post New]](/s/i/i.gif) 2016/04/14 12:33:35
Subject: [1500] - Dark Angels - Multiwing
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Stalwart Dark Angels Space Marine
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Multiwing - 1500
Lion's Blade Strike Force
Battle Demi-Company - 630
HQ
Chapter Master
Relic Blade
Jump Pack
130
Troops
5 Tactical Marines
Plasma Gun
Combi-Plasma
95
5 Tactical Marines
Plasma Gun
Combi-Plasma
95
5 Tactical Marines
Plasma Gun
Combi-Plasma
95
Fast Attack
5 Assault Marines
Jump Packs
85
Heavy Support
5 Devastator Marines
4 Plasma Cannons
130
Deathwing Redemption Force - 565
HQ
Librarian
Mastery Level 2
Terminator Armour
115
Elites
6 man Deathwing Terminator Squad
Cyclone Missile Launcher
265
5 man Deathwing Terminator Squad
Cyclone Missile Launcher
225
Ravenwing Attack Squadron - 265
6 Ravenwing Bikes
2 Gravguns
Combi-Grav
190
Land Speeder
Typhoon Missile Launcher
75
Plan is to camp objectives with the Demi-Company, have Ravenwing arrive turn 2, and Deathwing arrive turn 3. Ravenwing outflank and hit whatever needs hitting or backfield objectives. Deathwing arrive near the Ravenwing.
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![[Post New]](/s/i/i.gif) 2016/04/14 14:27:21
Subject: [1500] - Dark Angels - Multiwing
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Longtime Dakkanaut
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Tactical Marines really need transports to realize their value. Otherwise you should just use Scouts in a CAD.
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![[Post New]](/s/i/i.gif) 2016/04/14 14:38:20
Subject: [1500] - Dark Angels - Multiwing
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Skillful Swordmaster
The Shadowlands of Nagarythe
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axisofentropy wrote:Tactical Marines really need transports to realize their value. Otherwise you should just use Scouts in a CAD.
I don't remember the points out of the top of my head but perhaps trading in two Tac Squads for two scouts and adding a Razorback (if possible) to the remaining one would prove interesting.
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This message was edited 2 times. Last update was at 2016/04/14 14:38:43
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![[Post New]](/s/i/i.gif) 2016/04/14 15:10:05
Subject: [1500] - Dark Angels - Multiwing
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Servoarm Flailing Magos
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In my experience, the Lion's Blade is good, where Deathwing is not so good. Too much AP2 out there for them to be as survivable as they once were.
I've stopped using my Deathwing entirely, unless I have Knights for some reason. I prefer to run double demi-companies for the points, as then you get free transports all around. This gives me the freedom to either take Razorbacks, or Drop Pods as I see fit.
Choosing plasma may be a personal choice, but I like to take grav when possible. I just really hate my own marines dying to "gets hot" so I avoid it when possible. It's also pretty useful against vehicles, as I find the auto-immobilization on a glance to be handy. But that is more of a preference thing.
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