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Made in gb
Stealthy Grot Snipa





Lincoln UK

I'm taking a break from my Imperial Guard army at the moment while I work on a Tau Drone Army (see signature), but I was thinking when I return to my Imperial Guard to focus on building a tank army!

At the moment there are 3 ways to field such a themed list; the first using the codex with the tank commander and two mech vet squads as a base, the second using the tank formations and the third which is the Imperial Armour - IG Armoured Company Army List. Now I've only ever seen a FW armoured company once at a tournament and was unable to really gauge it's abilities.

So what does a Armoured Company List play like?
How many tanks do you usually field in 1500 and 1850pts?
Any hints or tips for making such an army?

This message was edited 1 time. Last update was at 2016/04/16 22:32:45


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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's like playing Guard but worse because it was designed for the previous book and you're paying those old prices.
   
Made in us
Douglas Bader






So what does a Armoured Company List play like?


Line up tanks, roll dice until one side is dead. It tends to be a fairly binary list, unfortunately. Either your opponent can deal with a bunch of LRBTs and you get tabled, or they can't and you table them. And with stuff like the Tau formation that automatically hits rear armor, D-weapons on "normal" units, etc, there are a lot of armies that just aren't scared by IG tanks. Get into the army because you love the fluff, not because you expect to win games.

How many tanks do you usually field in 1500 and 1850pts?


About 4-5, not counting LoW. HQ and troops, with maybe an additional LRBT-class tank and then Hellhound/Medusa/etc support. Then of course there are aircraft, I usually have a Vulture and 1-2 Avengers. These numbers are probably lower than average because I only play with fully-painted models and have to budget ~500 points for a LoW.

Any hints or tips for making such an army?


HQ LR Vanquishers with beast hunter shells (instant death small blast alternate shot) are the most powerful thing in the army, so take them if you want to win. Aircraft (especially punisher cannon Vultures) are the main thing you get that the tank formation doesn't, so you probably want to use some of those. Otherwise just bring your favorite tank models and don't get your hopes up about winning too many competitive games.

 Kanluwen wrote:
It's like playing Guard but worse because it was designed for the previous book and you're paying those old prices.


It's not really that bad. +/- 10 points here and there, but you make up for it by getting access to Vultures and Salamanders and stuff that you can't take in the tank formation and not being stuck with the awkward double-tank HQ. The much greater issue, balance-wise, is that IG tanks in general just aren't very good in 7th.

This message was edited 1 time. Last update was at 2016/04/16 23:05:38


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in nl
Longtime Dakkanaut






like really expensive rock paper scissors.




Automatically Appended Next Post:
hints for playing it, use it as a secondary army and alternate. You don't want your opponent to know that you bring that much tanks.

This message was edited 1 time. Last update was at 2016/04/16 23:17:11


Inactive, user. New profile might pop up in a while 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Proiteus wrote:
I'm taking a break from my Imperial Guard army at the moment while I work on a Tau Drone Army (see signature), but I was thinking when I return to my Imperial Guard to focus on building a tank army!

At the moment there are 3 ways to field such a themed list; the first using the codex with the tank commander and two mech vet squads as a base, the second using the tank formations and the third which is the Imperial Armour - IG Armoured Company Army List. Now I've only ever seen a FW armoured company once at a tournament and was unable to really gauge it's abilities.

So what does a Armoured Company List play like?
largely like any gunlike mech IG army, slow and oriented to long range, but you do get to basically pretend that the Ld stat doesn't even exist for your army, even the Orders don't try to use Ld, just a straight single D6 roll. Overall, it's a very poor army in a competitive sense, but can be fun to play.

How many tanks do you usually field in 1500 and 1850pts?
7-10

Any hints or tips for making such an army?

Remember that everything is costed to the 5E IG rules, so your Russ tanks & options will be super expensive. Your Vendettas however are 130pts and Hydras retain closed topped and ignores cover from Jink, so make use of those assets. As mentioned, Beast Hunter Shells on HQ & Elites Vanquishers are amazing and always give Vanq's the coax heavy stubber, just remember they'll likely end up just shy of Land Raider pricing after kit. Keep the AV14 maximized, avoid anything getting into CC range at all costs, and bring a variety of Russ variants.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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