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Just watched one of miniwargaming's previous batreps, and one of the dudes talked about a possible triple dreadknight setup for his GK list.
Just curious to see if you guys would do something like that, and if you would, what war gear you'd give them, and tactics to use?
Normally I consider the Personal Teleporter a must followed by Heavy incinerator > great weapon > Heavy Psycannon > hammer >>>>>>>>>> Heavy Psilencer. If I was remaking that list, I'd drop the termies for strike squad, give the last librarian ML 3, and squeeze some heavy weapons in there.
This message was edited 2 times. Last update was at 2016/04/27 09:30:01
Heavy Support
Nemesis Dreadknight (225) - Personal Teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight (225) - Personal Teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword
Nemesis Strike Force
HQ Librarian (140) - Daemon Hammer, ML3
Heavy Support
Nemesis Dreadknight (225) - Personal Teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight (225) - Personal Teleporter, Heavy Incinerator, Heavy Psycannon, Nemesis Greatsword
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
Essentially the goal here was you need the hammer so that you have a force weapon for MCs. Flamers fry most troops in this game at ap4 and wounds. Whatever you dont straight up remove, you can charge with 1 or more dreads and with 10+ attacks more then likely you will be taking out whatever you charge.
So far he has only lost to my Tau list, but I think a riptide wing + stormsurge is a hard counter and well that just happens in 40k tourney lists sometimes.
This message was edited 1 time. Last update was at 2016/04/27 16:54:51