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Made in us
Sure Space Wolves Land Raider Pilot





I haven't seen a single list on here that uses the shield line, gun rig or gun fort. Anyone think of any tricks where they might fit into a list?
   
Made in gb
Longtime Dakkanaut




The Drone Port is the best one: A floating aegis line without the upgrade options, but with four marker drones for only a few points over the native price of four drones.
   
Made in us
Trustworthy Shas'vre





Cobleskill

I rather enjoy the shieldline. putting a squad of pathfinders behind the force field is win, especially if\when Shoadowsun joins them. The shieldline moves them, but they don't count as moving themselves, so markerlights can be used at full effect. They have a native 4+ cover save on it, which increases to a 2+ cover when joined by shadowsun. And each shot at them has a chance to get reflected back at the firing model\unit.

the fact that anything on it doesn't count as movement even if the fortification moves can be used for other units as well. . . broadsides essentially gain relentless on one, and vehicles on one can fire all their weapons at full BS. I used to use Longstrike with an Aegis. The shieldline is strictly better - movement and reflected shots.

This message was edited 1 time. Last update was at 2016/05/08 14:26:23


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Sure Space Wolves Land Raider Pilot





What about a squad of sniper drones joined by a Cadre Fireblade? That's a 281 point squad though (x2 marksman x9 drones), and the target will always get saves so in my opinion not that worth it. I guess the only worth while use would be the pathfinder squad but as a high target unit anyway is it worth adding another 60 points to the squad that's going to take a lot of fire? Maybe the broadsides I guess and put a hammerhead behind them for a cover save... I dunno
   
Made in us
Tunneling Trygon






I have seen the gunrig (the S10 gun one) used with darkstrider (the pathfinder character) in a FW squad manning the gun. Given his -1 toughness to whatever he shoots at, the S10 gun instant kills toughness 6 and the blast instant kills toughness 4.

It is a very interesting gimmick but not always useful and is not cheap or hard to counter.

This message was edited 1 time. Last update was at 2016/05/08 22:35:50



 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

It's too expensive both money and point-wise. I'd rather field more Crisis

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Sure Space Wolves Land Raider Pilot





Oh what about taking the ranged support cadre + shield lines? The pathfinders get shrouded (2+ cover on shield line) and can move the shield line without losing this ability! Maybe pair this up with an Armoured interdiction cadre with disruption pods giving them all 3+ cover saves behind the walls...
   
Made in us
Trustworthy Shas'vre





Cobleskill

 thefallenjackal wrote:
Oh what about taking the ranged support cadre + shield lines? The pathfinders get shrouded (2+ cover on shield line) and can move the shield line without losing this ability! Maybe pair this up with an Armoured interdiction cadre with disruption pods giving them all 3+ cover saves behind the walls...


Re-read the formation. If they or their cover moves, they lose the shrouded bonus.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I've considered getting a Shieldline. I would put a Strike Team with a Fireblade on it. That way they can move with the shieldline and still get their Volley Fire from the Fireblade, plus they could drop a Tactical Turret on it as well.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
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Made in us
Sure Space Wolves Land Raider Pilot





It specifically reads "the shrouded special rule is lost immediately by any unit that moves from its starting location..." well its starting location is on the shieldline and I don't want them getting off it. It doesn't state "if they or their cover moves"
t
   
Made in us
Longtime Dakkanaut




I actually rather like the Gunfort. 255 pts for 3 twin-linked hammerhead railguns is pretty darn awesome, especially since you can have one model with some awesome bonus (Darkstrider, buffmander's unit, etc.) fire all 3 of them. I've never used it before, but I'd certainly like to give it a try.

The fact that it is ITC illegal has most likely hamstrung its use significantly, as has the awesomeness of void shields.
   
Made in us
Honored Helliarch on Hypex





Back in GA

I run the gun rig and quite successfully. I run a unit of FW with a Firecadre (is that the HQs name hehe?). He fires the gun at a different unit BS five and twin linked while the FW blaze away with extra shots. The rig moves where I want. Cheapest hammerhead in the book heheh. My Riptide with sky fire may take a ride too...with MC and Multi tracker he can fire the TL gunrigs, his normal gun, and his MM if they are in range. Add in that snappy interceptor and flyers fear me as well as harpies and Crones. Several opponents have become frustrated they can't kill the gun heheh. I like it bu YMMV.

I do what the voices in my wifes head say...
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 thefallenjackal wrote:
It specifically reads "the shrouded special rule is lost immediately by any unit that moves from its starting location..." well its starting location is on the shieldline and I don't want them getting off it. It doesn't state "if they or their cover moves"
t


What are the next 3 words?

I was referencing the parenthesis '(for any reason)'. Even if the pathfinders count as being stationary when the shieldline moves, they would no longer be in the same location on the field after it moved.

This message was edited 1 time. Last update was at 2016/05/10 03:19:01


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Sure Space Wolves Land Raider Pilot





Why do you keep adding words here? It doesn't say "on the field" it says starting location, their starting location is on the shieldline and they don't leave it
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 thefallenjackal wrote:
Why do you keep adding words here? It doesn't say "on the field" it says starting location, their starting location is on the shieldline and they don't leave it
So if infantry are embarked on a vehicle and the vehicle moves, do the infantry move too?

Also, the shield wall specifically says that the units count as stationary for the purposes of firing weapons. Shrouded is not a shooting attack. If you move the shield wall, you lose shrouded.

This message was edited 1 time. Last update was at 2016/05/10 21:37:25


5250 pts
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30K 2500 pts 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I use a Gunrig in my current list. I like it. the Gunfort is really fun and i have played with the Tidewall Rampart as well.

My current list has the Gunrig as follows, with the concept being the Commander can man the gun against flyer heavy forces but otherwise he goes with a Stealthsuit unit.

I really like having the extra firepower and it also helps me split up the enemies attention in round one.

he Gunrig can help the Pathfinders get that third Markerlight hit off and thus a free missile strike in my list, so the re-roll 1's is pretty nice that way.

Total Roster Cost: 2000

Farsight Enclave Optimized Stealth Cadre (19#, 788 pts)
5 Stealth Shas'ui 170pts (Bonding Knife Ritual+ Advanced Targeting System)
5 Stealth Shas'ui 170pts (Bonding Knife Ritual+ Advanced Targeting System)

1 Ghostkeel Shas'vre, 141 pts (Fusion Collider, Twin Linked Fusion Blaster + Bonding Knife Ritual +2 MV5 Stealth Drones
+1 Ghostkeel Shas'vre, 141 pts (Fusion Collider, Twin Linked Fusion Blaster + Bonding Knife Ritual+ 2 MV5 Stealth Drones
+1 Ghostkeel Shas'vre, 166 pts (Ion Raker, Velocity Tracker, Early Warning Override, Twin Linked Fusion Blaster+ Bonding Knife Ritual + 2 MV5 Stealth Drones)

: Farsight Enclave Combined Arms Detachment (14#, 743 pts)
1 Commander, 182 pts (Neuroweb System Jammer, Talisman of Athas Moloch, Onager Gauntlet, XV8-02 Crisis 'Iridium' Battlesuit + Target Lock+ Stimulant Injector+ Velocity Tracker)

1 Crisis Suit 47pts (Bonding Knife Ritual, 2 Shield Drones)

1 Crisis Suit 47pts (Bonding Knife Ritual, 2 Shield Drones)

1 Riptide Shas'vre, 191 pts (Ion Accelerator+ Early Warning Override +Bonding Knife Ritual)

1 Riptide Shas'vre, 191 pts (Ion Accelerator+ Early Warning Override +Bonding Knife Ritual)

1 Tidewall Gunrig, 85 pts

Formation: Infiltration Cadre (27#, 469 pts)
6 Pathfinders, 66 pts
6 Pathfinders, 66 pts
6 Pathfinders, 66 pts

3 Stealth Shas'ui, 104 pts (Advanced Targeting Systemx3, Fusion x 1)

3 Stealth Shas'ui, 101 pts (Advanced Targeting Systemx2, Fusion x 1)


1 TX4 Piranha, 66 pts (Fusion Blaster, 2 x Seeker Missiles)

This message was edited 2 times. Last update was at 2016/05/11 08:29:50


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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