|
Personally I think you are wasting a lot of points on the Daemon prince here. Daemon princes aren't all that great in the daemons codex. I'm not sure you really need the heralds either, or at very least you don't need both of them.
I would start with fateweaver and your two squads of horrors. That's 498 points.
You can add a fully loaded lord of change for 330 points with the following:
ML3, Greater reward x2, Lesser reward x1, Impossible Robe
I'm not sure how you got the cost for your lord of change, because I think you're paying to much for the upgrades you have listed.
On the lord, the lesser reward is to swap out for a staff. This will give him a guaranteed +2 str, which will instant death MEQ to ignore FNP and finish off special characters quickly. As a bonus, it makes him much more killy against vehicles. To be honest, I don't know if he really needs ML3, so if you need a few points you can get them here.
If you decide not to get a lord of change, a screamer star is probably best with a herald on a disc and grimoire. Assuming you stick with the lord you have 172 points left, which you could use to add more horrors, or a burning chariot, or some screamers.
Also keep in mind that the Paradox artefact is actually really good for ensuring that powers go off as planned, and for efficiency of warp charges. You could load out the lord with paradox instead, and give him grimoire. If you go this route he's no longer your beat stick, so I'd just swoop around casting with him. Then you could use the remaining points for a group of 6 or 7 screamers to still give you a distraction in their back field, and something to contest objectives.
As a quick example, if you want to cast a WC 1 power with paradox, you only need once dice and the power is guaranteed to manifest. For WC 2, 3 dice will guarantee the power. For WC 3, only 5 dice will guarantee the power. If you want to summon in more daemons, this is the way to do it efficiently.
|