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Made in us
Tail-spinning Tomb Blade Pilot






Looks like I might be getting the rebel transport and tantive 4 for Father's day. I'm wanting them for the fantastic cards they have in them as well as the T 65 pilot cards. That and I'll use them for funsies games as well.

That being said how would you equip them? The transport has zero hard points so it might be a challenging ship to work with, and I've heard the tantive 4 is highly ineffective. The transport looks like I should equip it to be a super support ship and maybe that card that causes stress damage?

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in gb
Battleship Captain




The Rebel Transport is actually pretty good.

Take the Bright Hope title and use it as a battering ram. You'll be using Reinforce every turn, so don't take any action-dependent abilities.

Shield Projector and Combat Retrofit make it a decent bunker that can tank hits for the rest of your squad - once a turn (if moving slow) plus once from stored energy you can force someone to shoot at your double-reinforced, massive shields.

Otherwise, it's a nice tactical support ship. Jam, Slicer Tools, etc are really good for aces who hate stress (Vader/Soontir Fel/Whisper) but frankly just use the thing as 'get out of the way or die' and it's impressive. It's only 30 points, and forcing a pack of enemy aces to scatter or die is worth that much....

Dodonna and Riekan are nice, and Toryn Farr is a brilliant answer to Jumpmasters with torpedoes - move in fast, spend three energy (or however many there are) and look - no focus tokens for you.....so no torpedoes.....and now, have some laser fire.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Douglas Bader






How to win with the CR90: turbolasers x3, weapons engineer, Tantive IV title (so you can take all three teams), Luke, and optimized generators. Then you park Roark and Essege with a recon specialist behind the corvette. Roark gives it PS 12, Essege gives it focus on two attacks, Luke gives you a second 5-dice primary attack after you miss with your final turbolaser shot, and the turbolasers absolutely murder any low-agility targets that dare to exist on your table. Remember that the updated epic rules no longer give extra green dice at range 4-5, you just get +1 at range 3 or greater. So a 5-dice primary shot with focus + TL is pretty scary to even high-agility aces.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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