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[1850] - Orks - Mogroks Boss Boyz + CAD  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Grovelin' Grot Rigger




I am trying to make the Mogrok's Bossboyz Formation work. Even for Orks, D3 Outflanking units is super useful.

CAD

HQ
Painboy - 50pts

Elite

3 x MANZ - 160pts
(Trukk /Ram)

7 x Eavy Nobz with 2 x PK, 2 x BC, Skorcha and a Bosspole - 349pts
(Battlewagon /Ram, Rokkit)

Troops

20 x Boyz /Nob, PK, BP, 2 x Rokkits - 176pts

10 x Grots - 35pts
10 x Grots - 35pts

Fast Attack

3 x Warbuggies /TL Rokkits - 75pts

Heavy Support

10 x Lootas - 140pts

3 x Smasha Gunz - 90pts

6 x Killa Kans /3 Grotzookas, 3 Rokkits - 315pts

FORMATION

Mogrok's Boss Boyz - 440pts

Big Mek /SAG
Big Mek /SAG
Big Mek /KFF
Weirdboy Level 2
Warboss /Bike, PK, BP


TOTAL - 1790pts


The idea is that the Killa Kans outflank. I know they aren't great but I am trying here. Grotzookas are good weapons limited by a short range which is somewhat negated by Outflank. If i roll higher than 1 outflanking unit I would also include the Boyz squad with added weirdboy.
Grots provide wounds for SAG Meks. Warboss zooms about as needed and the Painboy joins the Eavy Nobz to boost their survival even further. KFF Mek goes with the Battlewagon too to hopefully keep it rolling.

I am at 1790pts so far and want to puff this out to 1850. What do you guys think would work or not.
   
Made in dk
Flashy Flashgitz




The army looks far to kind on the opponent. So will it work? The answer to that depends on what you have in mind you will have to do.

As is I don't see much of a threat in the army, and you won't have much to do the first couple of turns. Then the nobz mob and killer kanz hit home. Which is also the focus for the opponent - stop the BW. Shot the MANZ trukk, contain/kill the warboss. Prepare warm welcome for the killer kanz.

Boy, if only orks a had a way to reliably enter close combat fast, and a reliable way to handle White Scar chaptermasters bros.

With love from Denmark

 
   
 
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